############################################################# # Message File: Door.msg # # # # Note: Characters within curly braces (like line 100) # # will be read in as a message string. Caution # # should be used when making comments. All comments # # should be prepended with a pound symbol for # # visual ease. This does not comment out the line # # though. # # # # Purpose: This message file contains the name which will # # be displayed for critter or items when they # # get hit. Each script from scripts.lst should # # have a name associated with it. # # # # Created: October 06, 1997 # ############################################################# {101}{}{} # obj_dude.int ; Player script. {102}{}{Test skriptů 0} # Test0.int ; Used to Test Scripts {103}{}{Test skriptů 1} # Test1.int ; Used to Test Scripts {104}{}{Test skriptů 2} # Test2.int ; Used to Test Scripts {105}{}{Test skriptů 3} # Test3.int ; Used to Test Scripts {106}{}{Test skriptů 4} # Test4.int ; Used to Test Scripts {107}{}{Test skriptů 5} # Test5.int ; Used to Test Scripts {108}{}{Válečník z Arroyo} # ACWarior.int ; Generic Warrior in Arroyo {109}{}{Vesničan z Arroyo} # ACVillgr.int ; Generic Villager of Arroyo {110}{}{Mynoc} # ACMynoc.int ; Mynoc, Bridge Guard of Arroyo {111}{}{Starší} # AHElder.int ; Elder of Arroyo {112}{}{Hakunin} # AHHakun.int ; Hakunin, Shaman of Arroyo {113}{}{Dveře} # Door.int ; generic locked and trapped door {114}{}{Normální} # Generic.int ; Generic dialog for scripts {115}{}{Truhlice} # AILkBox.int ; Locked box in Arroyo Elder's room {116}{}{Kontejner} # Containr.int ; Generic locked and trapped container {117}{}{Brahmína} # ACBrahmn.int ; Brahmin for pen in Arroyo {118}{}{Masožravý plevel} # ACSporPl.int ; Spore plants in Arroyo {119}{}{} # ZClRat.int ; Generic lesser rat {120}{}{Malý škorpión} # ZClScorp.int ; Generic lesser scorpion {121}{}{Malý mantis} # ZClManti.int ; Generic lesser mantis {122}{}{Malý deathclaw} # ZClDthCL.int ; Generic lesser death claw {123}{}{Váza} # AIVase.int ; Vase in Arroyo Villager's Hut {124}{}{Šamanova truhla} # AIChest.int ; Chest in Arroyo Shaman's Hut {125}{}{Jeskyně v Arroyo} # ArCaves.int ; Map Script for Arroyo Caves {126}{}{Dřevěné dveře} # DoorL100.int ; Generic Locked Door (+100%) (Wood) {127}{}{Vesnice Arroyo} # ArVillag.int ; Map Script for Arroyo Village {128}{}{Most v Arroyo} # ArBridge.int ; Map Script for Arroyo Bridge {129}{}{Prastaré dveře} # AICavDor.int ; Locked wooden door in Arroyo Caves (0/-20) {130}{}{Nášlapná deska} # SprTrp0.int ; Generic spear Trap (0) {131}{}{Nášlapná deska} # SprTrp50.int ; Arroyo Spear Trap for Caves (50) {132}{}{Nášlapná deska} # SprTrp51.int ; Arroyo Spear Trap for Caves (50) {133}{}{Nášlapná deska} # SprTrp52.int ; Arroyo Spear Trap for Caves (50) {134}{}{Nášlapná deska} # SprTrp53.int ; Arroyo Spear Trap for Caves (50) {135}{}{Dveře} # AIBkDor.int ; Door w/out a handle In Arroyo Caves {136}{}{Feťák} # DCAddict.int ; Addict from the Den {137}{}{Stráž} # DCG2Grd.int ; Gang 2 Guard from the Den {138}{}{Místní obyvatel} # DCCustmr.int ; Generic Customer in the Den {139}{}{Hrdlořez} # DCCustmr.int ; Thug in the Den {140}{}{Sirotek} # DCOrphan.int ; Thieving Orphan in the Den {141}{}{Joey} # DCJoey.int ; Special thug in the Den {142}{}{Flick} # DCFlick.int ; Kwik N Save store owner in the Den {143}{}{Stráž} # DCG2Grd.int ; Gang 2 Guard in the Den {144}{}{Petey} # DCPetey.int ; Petey, the alley addict in the Den {145}{}{Smitty} # DCSmitty.int ; Smitty the junkyard guy in the Den {146}{}{Metzger} # dcMetzge.int ; Metzger the Slaver in the Den {147}{}{Otrokář} # DCSlaver.int ; Regular Slaver in the Den {148}{}{Tubby} # DCTubby.int ; Tubby the store owner in the Den {149}{}{Anna} # DCAnna.int ; Anna the Ghost in the Den {150}{}{Vic} # DCVic.int ; Trader Vic in the Den, can be a party member {151}{}{Frankie} # DCFranki.int ; Frankie, owner of the Hole in the Den {152}{}{Rebecca} # DCRebecc.int ; Rebecca in the Den {153}{}{Billy} # DCBilly.int ; One-tooth Billy in the Hole in the Den {154}{}{Sheila} # DCSheila.int ; Sheila, the prostitute in the Hole in the Den {155}{}{Máma} # DCMom.int ; Mom, who run's Mom's in the Den {156}{}{Vesničan} # DCSlvRun.int ; Generic People for Slave Runs {157}{}{Ohrada pro otroky} # DNSlvRun.int ; Map Script for Den Slave Runs {158}{}{Vůz na otroky} # DISlvCrt.int ; Slave Cart to take the Player to Den {159}{}{Obchodní zóna v Denu} # DenBus1.int ; Map Script for Den business area 1 {160}{}{Obchodní zóna v Denu} # DenBus2.int ; Map Script for Den business area 2 {161}{}{Obytná čtvrť v Denu} # DenRes1.int ; Map Script for Den residential area {162}{}{Hrob} # diAnnGrv.int ; Grave of Anna the ghost in the Den {163}{}{Hrob} # diDadGrv.int ; Grave of Anna the ghost's Dad in the Den {164}{}{Hrob} # diMomGrv.int ; Grave of Anna the ghost's Mom in the Den {165}{}{Kosti} # diBones.int ; Bones of Anna the ghost in the Den {166}{}{Deník} # diDiary.int ; Diary of Anna the ghost in the Den {167}{}{Medailónek} # diLocket.int ; Locket of Anna the ghost in the Den {168}{}{Destilátor} # diStill.int ; Still that Maggie has in the basement in the Den {169}{}{Hrob} # ziGenGrv.int ; Generic grave {170}{}{Stůl pro blackjack} # ziBlkJck.int ; Generic black jack table {171}{}{Otrok} # zcSlave.int ; Generic slave {172}{}{Stůl pro blackjack} # dcBlkJck.int ; Den black jack table from Maggie's place {173}{}{Kostelní vrata} # diChcDor.int ; Church door from the Den {174}{}{Whiskey Bob} # KCBob.int ; Whiskey Bob from Klamath {175}{}{Craps} # dcCraps.int ; Maggie Craps dealer in the den {176}{}{Aldo} # KCAldo.int ; Aldo from Klamath {177}{}{Ardin} # KCArdin.int ; Ardin from Klamath {178}{}{Děcko} # KChild.int ; Child from Klamath {179}{}{Místní} # KCitizen.int ; Citizen from Klamath {180}{}{Maida} # KCMaida.int ; Maida from Klamath {181}{}{Sajag} # KCSajag.int ; Sajag from Klamath {182}{}{Sally} # KCSally.int ; Sally from Klamath {183}{}{Smiley} # KCSmiley.int ; Smiley from Klamath {184}{}{Jenny} # KCJenny.int ; Jenny from Klamath {185}{}{Slim} # KCSlim.int ; Slim from Klamath {186}{}{Torr} # KCTorr.int ; Torr from Klamath {187}{}{Dunton} # KCDunton.int ; Dunton from Klamath {188}{}{Občan} # VCCrtCit.int ; Vault City Courtyard Citizen {189}{}{Venkovan} # VCCrtOut.int ; Vault City Courtyard Outsider {190}{}{Stráž Vault City} # VCCrtGrd.int ; Vault City Courtyard Guard {191}{}{Stráž Vault City} # VCInGrd.int ; Vault City Inner Guard {192}{}{Steve} # VCSteve.int ; Steve from Vault City {193}{}{Andrew} # VCAndy.int ; Andy the Medic in the Central Vault City {194}{}{Hlídač brány} # VCGatGrd.int ; Vault City Main Gate Guard {195}{}{Dr. Troy} # VCDrTroy.int ; Vault City Dr. Troy in the Vault {196}{}{Žlutý pes} # KCYellow.int ; Yellow Dog in Klamath {197}{}{Balthas} # mcBaltha.int ; Balthas in Modoc {198}{}{Cornelius} # mcCornel.int ; Cornelius in Modoc {199}{}{Davin} # mcDavin.int ; Davin in Modoc {200}{}{Farrel} # mcFarrel.int ; Farrel in Modoc {201}{}{Grisham} # mcGrisha.int ; Grisham in Modoc {202}{}{Jo} # mcJo.int ; Jo in Modoc {203}{}{Jonny} # mcJonny.int ; Jonny in Modoc {204}{}{Karl} # mcKarl.int ; Karl in Modoc {205}{}{Laddie} # mcLaddie.int ; Laddie in Modoc {206}{}{Miria} # mcMiria.int ; Miria in Modoc {207}{}{Protector} # mcProtec.int ; Protector in Modoc {208}{}{Rose} # mcRose.int ; Rose in Modoc {209}{}{Vegeir} # mcVegeir.int ; Vegeir in Modoc {210}{}{Ed} # VCEd.int ; Ed the Brahma dealer in Vault City {211}{}{Harry} # VCHarry.int ; Happy Harry the store keep in Vault City {212}{}{Paní Smithová} # VCFSmith.int ; Mrs. Smith from Vault City (Farmer) {213}{}{Melinda} # VCMelind.int ; Town Greeter Melinda, Vault City {214}{}{Lovec} # KCTrapr.int ; Generic trapper in Klamath {215}{}{Pan Smith} # VCMSmith.int ; Mr. Smith from Vault City (Farmer) {216}{}{Skeeve} # VCSkeeve.int ; Skeeve, sells fake passes to Vault City {217}{}{Prokonzul Gregory} # VCGreg.int ; Proconsul Gregory of Vault City {218}{}{Sestřička Nancy} # VCNancy.int ; Nurse Nancy in Vault City {219}{}{Randal} # VCRandal.int ; Chief Admenities Officer of Vault City {220}{}{Svinstvo} # KTGoo.int ; Toxic Goo in the rat caves (Klamath) {221}{}{Barkus} # VCBarkus.int ; Barkus, Vault City Service Coordinator {222}{}{Venkovan} # VCGenVil.int ; Generic Villager around Vault City {223}{}{Stark} # VCStark.int ; Vault City Sargent Stark {224}{}{Stráž vstupu do Vaultu} # VCVltGrd.int ; Guard for entrance into the Vault of VC {225}{}{Starej Joe} # VCOldJoe.int ; Crazy Old Joe (Vault City) {226}{}{Connar} # VCConnar.int ; Connar from Vault City {227}{}{Wallace} # VCWalace.int ; Wallace the Customs Official (Vault City) {228}{}{Lynette} # VCLynett.int ; First Citizen Lynette of Vault City {229}{}{McClure} # VCMClure.int ; Senior Council Member MCclure (Vault City) {230}{}{Mutovaná krysa} # GCBrain.int ; Intelligent rat in Gecko {231}{}{Festus} # GCFestus.int ; Festering ghoul in Gecko {232}{}{Gordon} # GCGordon.int ; Ghoul with economic data in Gecko {233}{}{Hank} # GCHank.int ; Ghoul that monitors the reactor in Gecko {234}{}{Jeremy} # GCJerem.int ; Ghoul in charge of supply cabinet in Gecko {235}{}{Lumpy} # GCLumpy.int ; Watches the Brahmin and helps Skeeter {236}{}{Skeeter} # GCSkeetr.int ; Gadgeteer in Gecko {237}{}{Zomak} # GCZomak.int ; Muscle man for the Brain {238}{}{Wooz} # GCWooz.int ; Bar owner and Tragic player {239}{}{Lenny} # GCLenny.int ; Stuttering ghoul that can join party {240}{}{Ghoulský strážný} # GGCRDesk.int ; Reactor Desk guard {241}{}{Ghoulský dělník} # GCRWorkr.int ; Reactor worker {242}{}{Dělník "Zářících"} # GCRGlow.int ; Reactor glowing one {243}{}{Strážný reaktoru} # GCRGuard.int ; Reactor guard {244}{}{Robot} # GCRRobot.int ; Reactor robot {245}{}{Ghoulský usedlík} # GCFolk.int ; Townsfolk in Gecko {246}{}{Scénář mapy} # DepoLv1.int ; Map script for Sierra Army Depot, Level 1 {247}{}{Scénář mapy} # DepoLvA.int ; Map script for Sierra Army Depot Underground {248}{}{Scénář mapy} # DepoLvB.int ; Map script for Sierra. Underground B {249}{}{Hlídací robot} # WCSecBot.int ; Sierra Base, Security Robot (generic) {250}{}{Opravárenský Robot} # WCRepBot.int ; Sierra Base, Repair Robot (generic) {251}{}{Holodisk} # WIEvcDsk.int ; Sierra Base, Evacuation Holodisk {252}{}{Holodisk} # WIMedDsk.int ; Sierra Base, Medical Log 1 Holodisk {253}{}{Holodisk} # WIExpDsk.int ; Sierra Base, Experiment Log Holodisk {254}{}{Terminál} # WSTerm1A.int ; Security Computer, Level 1 -- Sierra Base {255}{}{Terminál} # WSTerm1B.int ; Security Systems, Level 1 -- Sierra Base {256}{}{Terminál} # WSTerm2A.int ; Security Computer, Level 2 -- Sierra Base {257}{}{Terminál} # WSTerm2B.int ; Security Systems, Level 2 -- Sierra Base {258}{}{Terminál} # WSTerm2C.int ; Auto Repair System, Level 2 -- Sierra Base {259}{}{Terminál} # WSTerm3A.int ; Security Computer, Level 3 -- Sierra Base {260}{}{Terminál} # WSTerm3B.int ; Skynet Terminal, Level 3 -- Sierra Base {261}{}{Terminál} # WSTerm3C.int ; Robobrain Activator, Level 3 -- Sierra Base {262}{}{Terminál} # WSTerm4A.int ; Security Computer, Level 4 -- Sierra Base {263}{}{Terminál} # WSTerm4B.int ; Organ Extractor, Level 4 -- Sierra Base {264}{}{Terminál} # WSTerm4C.int ; BioStorage Computer, Level 4 -- Sierra Base {265}{}{Útržek} # WIPaswrd.int ; Piece of paper with the password on it {266}{}{Vojín Dobbs} # WCDobbs.int ; Private Dobbs, Sierra Army Depot {267}{}{Neurobot} # WCBrnBot.int ; Brain Bot in the Army Depot {268}{}{Výtah} # ZSElev01.int ; Generic Elevator {269}{}{Výtah} # ZSElev02.int ; Generic Elevator {270}{}{Truhla} # DITubBox.int ; Tubby's box of inventory {271}{}{Truhla} # DIFlkBox.int ; Flick's box of inventory {272}{}{Tandi} # SHTandi.int ; Tandi the talking head in the NCR2 area {273}{}{Metací past} # ATSrTrp0.int ; Arroyo Spear Trap for Caves (50) {274}{}{Metací past} # ATSrTrp1.int ; Arroyo Spear Trap for Caves (50) {275}{}{Metací past} # ATSrTrp2.int ; Arroyo Spear Trap for Caves (50) {276}{}{Metací past} # ATSrTrp3.int ; Arroyo Spear Trap for Caves (50) {277}{}{Metací past} # ATSrTrp4.int ; Arroyo Spear Trap for Caves (50) {278}{}{Metací past} # ATSrTrp5.int ; Arroyo Spear Trap for Caves (50) {279}{}{Metací past} # ATSrTrp6.int ; Arroyo Spear Trap for Caves (50) {280}{}{Metací past} # ATSrTrp7.int ; Arroyo Spear Trap for Caves (50) {281}{}{Metací past} # ATSrTrp8.int ; Arroyo Spear Trap for Caves (50) {282}{}{Metací past} # ATSrTrp9.int ; Arroyo Spear Trap for Caves (50) {283}{}{Metací past} # ATSrTrpA.int ; Arroyo Spear Trap for Caves (50) {284}{}{Metací past} # ATSrTrpB.int ; Arroyo Spear Trap for Caves (50) {285}{}{Metací past} # ATSrTrpC.int ; Arroyo Spear Trap for Caves (50) {286}{}{Metací past} # ATSrTrpD.int ; Arroyo Spear Trap for Caves (50) {287}{}{Metací past} # ATSrTrpE.int ; Arroyo Spear Trap for Caves (50) {288}{}{Metací past} # ATSrTrpF.int ; Arroyo Spear Trap for Caves (50) {289}{}{Jeskyně Duchů 1} # GstCav1.int ; Modoc Ghost Cave 1 {290}{}{Jeskyně Duchů 2} # GstCav2.int ; Modoc Ghost Cave 2 {291}{}{Farma Duchů} # GstFarm.int ; Modoc Ghost Farm {292}{}{Modocké pastviny brahmín} # ModBrah.int ; Modoc Brahmin Field {293}{}{Modocká zahrada} # ModGard.int ; Modoc Garden {294}{}{Modocká hospoda} # ModInn.int ; Modoc Inn {295}{}{Modocké náměstí} # ModMain.int ; Modoc Main {296}{}{Modocký septik} # ModShit.int ; Modoc under the shitter {297}{}{Modocká studna} # ModWell.int ; Modoc Well {298}{}{NCR Zóna 2} # ncr2.int ; NCR area 2 {299}{}{Zahrady Arroya} # ArGarden.int ; Arroyo Gardens map script {300}{}{Geckon} # ACGecko.int ; generic Gecko creature {301}{}{Kvěrina Broc} # AIBroc.int ; Arroyo Broc Flower {302}{}{Kořen Xander} # AIXander.int ; Arroyo Xander Root {303}{}{Brahmína} # ZCBrahmn.int ; Generic Brahmin {304}{}{Balthasova žena} # mcBalWif.int ; Modoc Balthas wife {305}{}{Brahmína} # mcBrahmn.int ; Modoc brahmin {306}{}{Divoký pes} # mcAtkDog.int ; Modoc Attack Dog {307}{}{Kameny} # miDclRks.int ; Modoc Rocks in front of the death claw cage {308}{}{Balvany} # miShtRks.int ; Modoc Rocks under the shitter {309}{}{Nástěnný sejf} # miWalSfe.int ; Modoc Farrel's wall safe {310}{}{Váček s mincemi} # miCoinBg.int ; Modoc Coin bags at the bottom of the well {311}{}{Záchod} # miToilet.int ; ; Modoc Toliet {312}{}{Truhlice} # miLstFnd.int ; Modoc Lost and Found at Rose's {313}{}{Jordan} # ACJordan.int ; Jordan. Trains player in Melee {314}{}{Teta Morlis} # ACMorlis.int ; Aunt Morlis. Has flint to give player {315}{}{Lucas} # ACFist.int ; Standing Fist. Trains player in Unarmed {316}{}{Feargus} # ACEric.int ; Whiny person asking to fix the well {317}{}{Artéská studna} # ASWell.int ; Arroyo Well. It's broken. Fix w/ Repair {318}{}{Gruthar} # OCGrutha.int ; Vault 13 Gruthar Deathclaw leader {319}{}{Scénář mapy} # Kladwtwn.int ; Map script for Klamath Downtown {320}{}{Doofus} # SCSkeete.int ; Doofus dialog script for NCR Entrance area {321}{}{Nagor} # ACNagor.int ; You cousin who has lost his dog {322}{}{Čmouda} # ACDog.int ; Nagor's dog Smoke {323}{}{NCR Zóna 1} # Ncr1.int ; Ncr area 1 map {324}{}{NCR Zóna 3} # Ncr3.int ; Ncr area 3 map {325}{}{NCR Zóna 4} # Ncr4.int ; Ncr area 4 map {326}{}{NCR Vstupní zóna} # Ncrent.int ; Ncr area Entrance map {327}{}{Mikey} # SCMikey.int ; NCR Lizard Dealer {328}{}{Mikeyho inventář} # SIMbox.int ; NCR Mikey's inventory box. (off Screen) {329}{}{Emitor} # WSEmit1a.int ; Emitter, Level 1, Section A (Sierra Base) {330}{}{Emitor} # WSEmit1b.int ; Emitter, Level 1, Section B (Sierra Base) {331}{}{Emitor} # WSEmit1c.int ; Emitter, Level 1, Section C (Sierra Base) {332}{}{Emitor} # WSEmit1d.int ; Emitter, Level 1, Section D (Sierra Base) {333}{}{Emitor} # WSEmit1e.int ; Emitter, Level 1, Section E (Sierra Base) {334}{}{Emitor} # WSEmit2a.int ; Emitter, Level 2, Section A (Sierra Base) {335}{}{Emitor} # WSEmit2b.int ; Emitter, Level 2, Section B (Sierra Base) {336}{}{Emitor} # WSEmit2c.int ; Emitter, Level 2, Section C (Sierra Base) {337}{}{Emitor} # WSEmit2d.int ; Emitter, Level 2, Section D (Sierra Base) {338}{}{Emitor} # WSEmit3a.int ; Emitter, Level 3, Section A (Sierra Base) {339}{}{Emitor} # WSEmit3b.int ; Emitter, Level 3, Section B (Sierra Base) {340}{}{Silové pole} # WSFeld1a.int ; F. Field, Level 1, Section A (Sierra Base) {341}{}{Silové pole} # WSFeld1b.int ; F. Field, Level 1, Section B (Sierra Base) {342}{}{Silové pole} # WSFeld1c.int ; F. Field, Level 1, Section C (Sierra Base) {343}{}{Silové pole} # WSFeld1d.int ; F. Field, Level 1, Section D (Sierra Base) {344}{}{Silové pole} # WSFeld1e.int ; F. Field, Level 1, Section E (Sierra Base) {345}{}{Silové pole} # WSFeld2a.int ; F. Field, Level 2, Section A (Sierra Base) {346}{}{Silové pole} # WSFeld2b.int ; F. Field, Level 2, Section B (Sierra Base) {347}{}{Silové pole} # WSFeld2c.int ; F. Field, Level 2, Section C (Sierra Base) {348}{}{Silové pole} # WSFeld2d.int ; F. Field, Level 2, Section D (Sierra Base) {349}{}{Silové pole} # WSFeld3a.int ; F. Field, Level 3, Section A (Sierra Base) {350}{}{Silové pole} # WSFeld3b.int ; F. Field, Level 3, Section B (Sierra Base) {351}{}{Alarm} # WSKlaxon.int ; Changes lights to Flashing w/ Sierra on Alert {352}{}{Buster} # SCBuster.int ; Buster gun dealer at NCR entrance {353}{}{Regály} # SIShelf1.int ; Busters shelves where items are kept {354}{}{Regály} # SIShelf2.int ; Busters shelves where items are kept {355}{}{Regály} # SIShelf3.int ; Busters shelves where items are kept {356}{}{Nájezdník} # ECRaider.int ; Random Encounter Raider {357}{}{Rolník} # ECPeasnt.int ; Random Encounter Peasant {358}{}{Obchodník} # ECMrchnt.int ; Random Encounter Merchant {359}{}{Stráž} # ECGuard.int ; Random Encounter Guard {360}{}{Patron z "Nevydělaný kůže"} # SCRawpat.int ; Rawhide patron in NCR Entrance {361}{}{Podlaha} # WTElFlr2.int ; Electric Floor on Level 2 Sierra Base {362}{}{Plazmová past} # WTPlTrp0.int ; Plasma Trap for Sierra Base(-30) {363}{}{Plazmová past} # WTPlTrp1.int ; Plasma Trap for Sierra Base(-30) {364}{}{Ovládání generátoru} # WSPwrDwn.int ; Power Switch for the Sierra Base {365}{}{Vývěska} # KSBboard.int ; Klamath bulletin board {366}{}{Brána} # ASCrlDr.int ; Arroyo Corral Gate {367}{}{Odpadky} # ATGoo.int ; Goo in the Garden Map {368}{}{Dveře} # KSCVDoor.int ; Door in Klamath Rat Caves {369}{}{Dveře} # KSMalldr.int ; Door in Klamall..get key from Slim or Dog {370}{}{} # ZCGecko.int ; Generic gecko {371}{}{} # ZCLGecko.int ; Generic Golden Gecko {372}{}{Scénář mapy} # 2ndSt.int ; 2nd Street Map Script {373}{}{Scénář mapy} # ChopShop.int ; Chop Shop Map Script {374}{}{Scénář mapy} # GeckPwpl.int ; Gecko Power Plant Map Script {375}{}{Scénář mapy} # GeckTunl.int ; Gecko Tunnels Map Script {376}{}{Scénář mapy} # KlaCnyn.int ; Klamath Canyon Map Script {377}{}{Scénář mapy} # MBase12.int ; Military Base Level 1,2 Map Script {378}{}{Scénář mapy} # MBase34.int ; Military Base Level 3,4 Map Script {379}{}{Scénář mapy} # MBClose.int ; Military Base Closed Map Script {380}{}{Scénář mapy} # ModShit.int ; Map Script for Modoc Shitter {381}{}{Scénář mapy} # NCR1.int ; Map Script for NCR1 {382}{}{Scénář mapy} # NCR2.int ; Map Script for NCR2 {383}{}{Scénář mapy} # NCR3.int ; Map Script for NCR3 {384}{}{Scénář mapy} # NCR4.int ; Map Script for NCR4 {385}{}{Scénář mapy} # NCREx.int ; Map Script for NCR Exit {386}{}{Scénář mapy} # Stable.int ; Map Script for Stables {387}{}{Scénář mapy} # V13_Orig.int ; Map Script for Original Vault 13 {388}{}{Scénář mapy} # V13Ent.int ; Map Script for Vault 13 Entrance {389}{}{Scénář mapy} # V15_Orig.int ; Map Script for Original Vault 15 {390}{}{Scénář mapy} # V15Ent.int ; Map Script for Vault 15 Entrance {391}{}{Scénář mapy} # Vault13.int ; Map Script for Vault 13 {392}{}{Scénář mapy} # Vault15.int ; Map Script for Vault 15 {393}{}{Scénář mapy} # VaultNec.int ; Map Script for Necropolis Vault {394}{}{Scénář mapy} # VCtyVlt.int ; Map Script for Vault City Vault {395}{}{Scénář mapy} # Virgin.int ; Map Script for Virgin (these still exist?) {396}{}{Destilátor} # Kstill.int ; Script for still in Klamath {397}{}{Návštěvník} # Kcggcust.int ; Script for Klamath golden gecko customer {398}{}{Nějakej násoska} # Kcbhcust.int ; Script for Klamath buckner house customer {399}{}{Vortis} # SCVortis.int ; Script for Vortis slave pen dude in NCR entrance {400}{}{Erosenka} # Kcbgirl.int ; Script for Klamath bath girl {401}{}{Otroci} # SCSlaves.int ; Script for NCR Entrance slaves {402}{}{Škorpión} # Kcscorp.int ; Script for Klamath scorpions on the graze map {403}{}{Brahmína} # Kcbrahmn.int ; Script for Klamath brahmin on the graze map {404}{}{Auto} # ZSDrvCar.int ; Drivable Car for the player {405}{}{Ponk} # diVicTbl.int ; Den, table that Vic works at {406}{}{Scénář mapy} # Klagraz.int ; Map Script for Klamath graze map {407}{}{Scénář mapy} # CarDesrt.int ; Car Out of Gas Desert Map {408}{}{Scénář mapy} # GeckSetl.int ; Map Script for Gecko Settlement {409}{}{Scénář mapy} # VCtyCtyd.int ; Map Script for Vault City Courtyard {410}{}{Corvega} # Kscorveg.int ; Klamath broken car with fuel injection {411}{}{Scénář mapy} # KlaToxCv.int ; Klamath Toxic Caves Map Script {412}{}{Ocelová vrata} # SISlvdor.int ; Slave pen door in NCR Entrance {413}{}{Scénář mapy} # RndDsrt.int ; Random Encounter Desert Map Script {414}{}{Scénář mapy} # RndCoast.int ; Random Encounter Coast Map Script {415}{}{Scénář mapy} # RndMnt.int ; Random Encounter Mountain Map Script {416}{}{Skřínka} # Kidbox.int ; Klamath dunton inventory box {417}{}{Skřínka} # Kibbox.int ; Klamath buckner inventory box {418}{}{Skřínka} # Kisbox.int ; Klamath sajag inventory box {419}{}{Ratch} # SCRatch.int ; Ncr entrance JUNK dealer {420}{}{Boxer} # ncBoxer.int ; New Reno Generic Boxer {421}{}{Pete McKneely} # ncMcKnee.int ; New Reno Mike McKneely {422}{}{Evan Hollyfeld} # ncHollyf.int ; New Reno Evan Hollyfeld {423}{}{Ždímačka} # ncTyson.int ; New Reno Mike Tyson {424}{}{Vědec} # ncScient.int ; New Reno Generic Scientist {425}{}{Merk} # SCMerk.int ; Merk an NCR mob type guy {426}{}{Fanoušek} # ncBoxFan.int ; New Reno Boxing Fan {427}{}{Drogový dealer} # ncDrgDlr.int ; New Reno Drug Dealer {428}{}{Patron kasina} # ncCasPat.int ; New Reno Casino Patron {429}{}{Děvka} # ncPimp.int ; New Reno Generic Pimp {430}{}{Somrák} # ncJunkie.int ; New Reno Generic Junkie {431}{}{Nábytek} # stuff.int ; signals critters on steal attempt {432}{}{Podlaha} # trespass.int ; same as stuff only for an area {433}{}{Půda} # ATDeath.int ; Spatial telling the player about Nagor dead {434}{}{Holodisk} # SIFakhlo.int ; Fake holodisk you get from Merk in NCR. {435}{}{Lenny} # SCLenny.int ; Lenny a guy in NCR Entrance {436}{}{Inventář} # SCPtbox.int ; Players temp box to hold his stuff for the fight with lenny {437}{}{Prostitutka} # ncProsti.int ; New Reno Prostitute with billions of messages {438}{}{Otrok} # ncSlave.int ; New Reno Slaves {439}{}{Rico} # ncRico.int ; New Reno Rico, Monte's thug {440}{}{Pornoherečka} # ncActres.int ; New Reno Porn Actress {441}{}{Nabíječka} # ncFluffe.int ; New Reno Porn Fluffer/Extra {442}{}{Scénář mapy} # Klacanyn.int ; Map script for Klamath Canyon {443}{}{Vlk} # ECWlfPck.int ; Military Base Wolf Pack {444}{}{Generátor} # ESPwrGen.int ; Military Base Power Generator {445}{}{Dveře} # ESLkDor.int ; Military Base Locked Door (-30) {446}{}{Supermutant} # ECGenMut.int ; Military Base Generic Mutant {447}{}{Salvatorův maník} # ncSalMen.int ; New Reno Salvatore's Men {448}{}{Bishopův člověk} # ncBisMen.int ; New Reno Bishop's Men {449}{}{Mordinův maník} # ncMorMen.int ; New Reno Mordino's Men {450}{}{Wrightovo dítě} # ncWriTee.int ; New Reno Wright's Sons & Daughters {451}{}{Bodyguard} # ncCasBou.int ; New Reno Generic Casino Bouncer {452}{}{Mira} # SCMira.int ; NCR entrance bartender {453}{}{New Reno Ulice panen} # NewR1.int ; New Reno Map Virgin Street {454}{}{New Reno Druhá ulice} # NewR2.int ; New Reno Map 2nd Street {455}{}{New Reno Obchodní čtvrť} # NewR3.int ; New Reno Map Commercial Row {456}{}{New Reno Východní čtvrť} # NewR4.int ; New Reno Map East Side {457}{}{New Reno Stáje} # NewRSt.int ; New Reno Map Stables {458}{}{New Reno Čerpací stanice} # NewRCS.int ; New Reno Map Chop Shop {459}{}{New Reno Golgotha} # NewRGo.int ; New Reno Map Gologtha {460}{}{New Reno Bishopův suterén} # NewRBa.int ; New Reno Map Bishop Basement {461}{}{Holodisk} # EIOutDsk.int ; Military Base Holodisk (Outside) {462}{}{Holodisk} # EILv1Dsk.int ; Military Base Holodisk (Level 1) {463}{}{Holodisk} # EILv2Dsk.int ; Military Base Holodisk (Level 2) {464}{}{Holodisk} # EILv3Dsk.int ; Military Base Holodisk (Level 3) {465}{}{Holodisk} # EILv4Dsk.int ; Military Base Holodisk (Level 4) {466}{}{Strážný} # SCGteGrd.int ; Ncr gate guard {467}{}{Důlní vozík} # ESMinCrt.int ; Military Base Mine Cart to explode on door {468}{}{Melchior} # ECMelchr.int ; Melchoir the Magnificent (pseudo-mage) {469}{}{Mutovaný potkan} # ECMutRat.int ; Mutated Rats in Military Base {470}{}{FEV odpad} # ETGoo.int ; FEV Goo in the Military Base {471}{}{Kapitán stráží} # SCGGCap.int ; NCR Entrance Gate guard captain {472}{}{Dozorce otroků} # SCslvovr.int ; NCR Entrance slave overseer {473}{}{Melchiorův mazlíček} # ECMelPet.int ; Melchior's Pets {474}{}{Stráž otrokářů} # SCslvgrd.int ; Slaver Guard in NCR Entrance {475}{}{Dveře} # SIclsdor.int ; Closing door {476}{}{Terminál} # SITerm.int ; Slave pen terminals NCR Entrance {477}{}{Herní automat} # ziSlots.int ; Generic Slot Machine {478}{}{Dítě} # ncWriChi.int ; New Wright children {479}{}{Sheb} # ncSheb.int ; New Reno Sheb {480}{}{Stráž} # SCMrkGrd.int ; Merk's guards NCR Entrance and council {481}{}{Emitor} # SIEmtr.int ; Emitter in NCR Entrance {482}{}{Silové pole} # SIFField.int ; Force field in NCR Entrance {483}{}{Sulik} # Kcsulik.int ; Sulik from Klamath {484}{}{Dr. Henry} # SCHenry.int ; Henry NCR Entrance {485}{}{Stráž} # SCCarGrd.int ; Carlson's guards NCR2 {486}{}{Carlsonova osobní ochranka} # STCaratk.int ; Carlson's guards attack spatial {487}{}{Hlídač Carlsonovy brány} # SCcgtgrd.int ; Carlson's gate Guards {488}{}{Vězeň} # VCOutPrs.int ; Vault City Outsider Prisoner (Generic) {489}{}{Vězeň} # VCCitPrs.int ; Vault City Citizen Prisoner (Generic) {490}{}{Občan} # VCGenFam.int ; Vault City Generic Family {491}{}{Obchodní příručí} # VCAmAid.int ; Vault City Amenities Aid {492}{}{Stráž u vchodu} # GCRDesk.int ; Gecko Reactor Desk Guard {493}{}{Ghoulský dělník} # GCRGhoul.int ; Gecko Reactor Ghoul Worker {494}{}{"Zářící"} # GCRGlow.int ; Gecko Glowing One {495}{}{Dveřní stráž} # GCRGuard.int ; Gecko Red Door Guard {496}{}{Robot} # GCRobot.int ; Gecko Reactor Robot {497}{}{Ghoul} # GCFolk.int ; Gecko Townsfolk {498}{}{Uctívač} # GCWorshp.int ; Gecko Worshippers {499}{}{Harold} # GCHarold.int ; Harold in Gecko {500}{}{Důstojník} # GCPACOff.int ; Gecko Powered Armor Com Officer {501}{}{Toto} # SCToto.int ; Toto hlper bot in NCR 1 {502}{}{Dorothy} # SCDoroth.int ; Dorothy Repair chick in NCR 1 {503}{}{Místní obyvatel} # ncPerson.int ; New Reno Generic Townsperson/Citizen {504}{}{Ghoulský strážný} # GCYGuard.int ; Gecko Yellow Door Guard {505}{}{Ghoulská stráž} # GCGuard.int ; Gecko Generic Guard {506}{}{Gond} # SCGond.int ; Ranger Guard, NCR 1 {507}{}{Duppo} # SCDuppo.int ; Stockman's yard store owner {508}{}{Veteš} # SIdtbl.int ; Duppo's tables in shop {509}{}{Bob} # SCsalbob.int ; Salt Beef Bob NCR 3 {510}{}{Krupiérka} # ziDceGrl.int ; Generic Casino Girl with Dice Game {511}{}{Krupiérka} # niDceGrl.int ; New Reno Casino Girl with Dice Game {512}{}{Magická koule} # zi8Ball.int ; EPA Magic 8 Ball {513}{}{Brahmína} # ncAngBra.int ; New Reno Angry Brahmin {514}{}{Hrací automat} # niMcGSlt.int ; New Reno McGee's Slot Machine {515}{}{Starej McGee} # ncMcGee.int ; New Reno Old Man (Bobby) McGee {516}{}{Monte "Tři karty"} # nc3Monte.int ; New Reno Three Card Monte {517}{}{Algernon} # ncAlgern.int ; New Reno Algernon {518}{}{Bill} # ncBill .int ; New Reno Bill (Trees Lounge) {519}{}{Tělesný strážce} # ncBisGrd.int ; New Reno Bishop's Bodyguards {520}{}{John Bishop} # ncBishop.int ; New Reno John Bishop {521}{}{Herní automat} # niCasMac.int ; New Reno Casino Machine {522}{}{Čórkař} # ncChpBoy.int ; New Reno Chop Shop Boys {523}{}{Chris Wright} # ncChrWri.int ; New Reno Chris Wright {524}{}{Cody} # ncCody .int ; New Reno Cody {525}{}{Korsičan} # ncCorBro.int ; New Reno Corsican Bothers {526}{}{Eldridge} # ncEldrid.int ; New Reno Eldridge {527}{}{Ethyl Wrightová} # ncEthWri.int ; New Reno Ethyl Wright {528}{}{Otec Tully} # ncFTully.int ; New Reno Father Tully {529}{}{HumperdumperDIDO} # ncHumper.int ; New Reno HumperdumperDIDO {530}{}{Malej Ježíš Mordino} # ncLilJes.int ; New Reno Lil' Jesus Mordino {531}{}{Pořezanej Jimmy J} # ncJimmyJ.int ; New Reno Jagged Jimmy J {532}{}{Keith Wright} # ncKeiWri.int ; New Reno Keith Wright {533}{}{Lee Anne Bishopová} # ncLABish.int ; New Reno Lee Anne Bishop {534}{}{Hezoun Lloyd} # ncLloyd.int ; New Reno Pretty Boy Lloyd {535}{}{Mason} # ncMason.int ; New Reno Mason {536}{}{Hlídač} # ncMyrGrd.int ; New Reno Myron's Guards {537}{}{Myron} # nhMyron.int ; New Reno Myron (Talking Head) {538}{}{Drahoušek Nikki} # ncNikki.int ; New Reno Darlin' Nikki {539}{}{Orville Wright} # ncOrvill.int ; New Reno Orville Wright {540}{}{Pasák} # ncPitBos.int ; New Reno Generic Pit Boss {541}{}{Rakeťák Renesco} # ncRenesc.int ; New Reno Renesco the Rocket-Man {542}{}{Vědec} # ncResear.int ; New Reno Stables Researcher {543}{}{Don Salvatore} # ncSalvat.int ; New Reno Boss Salvatore {544}{}{Malej Stuart} # ncStuLit.int ; New Reno Stuart Little (Agent) {545}{}{T-Ray} # ncTRay .int ; New Reno T-Ray {546}{}{Šlapka} # ncBitch.int ; New Reno Corsican Brothers Bitches {547}{}{Wrightovic děcko} # ncWriPly.int ; New Reno Wright Children Playing {548}{}{Policista NCR} # SCCop.int ; NCR cop {549}{}{Oswald} # SCOswald.int ; Raider Oswald captive NCR 1 {550}{}{Dusty} # SCDusty.int ; Dusty bartender in NCR 1 {551}{}{Jules} # ncJules.int ; New Reno Jules {552}{}{Slečna Kitty} # ncKitty.int ; New Reno Miss Kitty {553}{}{Barman} # ncBarten.int ; New Reno Bartender {554}{}{Zástupce Karl} # SCKarl.int ; NCR Deputy {555}{}{Dveře cely} # SIKdoor.int ; NCR Cell door {556}{}{Velkej Ježíš Mordino} # ncBigJes.int ; New Reno Big Jesus Mordino {557}{}{Hoss} # SCHoss.int ; Hoss, bully NCR 1 map {558}{}{Mutagenické sérum} # SIMserum.int ; Mutagenic Serum {559}{}{Inventář} # niSalBox.int ; New Reno Salvatore Bartender Shop Inventory {560}{}{Inventář} # niMorBox.int ; New Reno Mordino Bartender Shop Inventory {561}{}{Inventář} # niBisBox.int ; New Reno Bishop Bartender Shop Inventory {562}{}{Inventář} # niTmpBox.int ; New Reno Personal Inventory Swap Box {563}{}{Doktor Jubilee} # SCDocJub.int ; Doctor Jubilee NCR Map 1 {564}{}{Bezpečnostní dveře} # GSYDoor.int ; Yellow Door in Gecko Reactor {565}{}{Bezpečnostní dveře} # GSRDoor.int ; Red Door in Gecko Reactor {566}{}{Knihovna} # SIdshelf.int ; Bookshelf for the Doc NCR 1 {567}{}{Šerif Dumont} # SCsherif.int ; Sheriff in NCR map 1 {568}{}{Elise} # SCElise.int ; Elise in NCR map 1 ranger leader chick {569}{}{Pomocník na ranči} # SCwrHand.int ; Westin Ranch Hand NCR 3 {570}{}{Felix} # SCFelix.int ; Westin's forman on NCR 3 {571}{}{Westin} # SCWestin.int ; Westin big dude on NCR 3 {572}{}{Rondo} # SCRondo.int ; Rondo Ranger NCR 1 {573}{}{Robopes} # SCRobo.int ; Robodog NCR 1 {574}{}{Schody} # NIBissta.int ; New Reno Bishop's stairs {575}{}{Hal} # SCHal.int ; Hal, Drive Leader {576}{}{Gunther} # SCGunthr.int ; Gunther Tandi's assistant NCR 2 {577}{}{Brahmína} # ECCrtBra.int ; Random Encounter Brahmin for carts {578}{}{Vůdce karavany} # ECCvnMst.int ; Random Encounter Caravan Master {579}{}{Řidič karavany} # ECCvnDrv.int ; Random Encounter Caravan Driver {580}{}{Strážný karavany} # ECCvnGrd.int ; Random Encounter Caravan Guard {581}{}{Nájezdník} # ECRadLdr.int ; Random Encounter Raider Leader {582}{}{Mafián} # ECMobstr.int ; Random Encounter Mobster (Outside New Reno) {583}{}{Lovec} # ECHntLdr.int ; Random Encoutner Hunting Party Leader {584}{}{Lovec} # ECHunter.int ; Random Encounter Hunting Party {585}{}{Ranger} # ECRanger.int ; Random Encounter NCR Rangers (Patrol) {586}{}{Žoldák} # ECMercs.int ; Random Encounter Mercenaries {587}{}{Velitel žoldáků} # ECMrcLdr.int ; Random Encounter Mercenary Leader {588}{}{Nájezdník} # ECRadGrp.int ; Random Encounter Raider Party {589}{}{Řidič karavany} # ECRndDrv.int ; Random Encounter Other Caravan Driver {590}{}{Strážný karavany} # ECRndGrd.int ; Random Encounter Other Caravan Guard {591}{}{Člen patroly} # ECVltPat.int ; Random Encounter Vault City Patrols {592}{}{Kapitán patroly} # ECVltCpt.int ; Random Encounter Vault City Patrol Capt. {593}{}{Farmář} # ECFarmer.int ; Random Encounter Farmer {594}{}{Brahmína} # ECBraHrd.int ; Random Encounter Brahmin Herd {595}{}{Vůdce stáda} # ECLedBra.int ; Random Encounter Lead Brahmin {596}{}{Cestovatel} # ECTrvlr.int ; Random Encounter Traveler {597}{}{Člen hlídky} # ECGhlPat.int ; Random Encounter Ghoul Patrol {598}{}{Kapitán hlídky} # ECGhlCpt.int ; Random Encounter Ghoul Patrol Capt. {599}{}{Člen hlídky} # ECMutPat.int ; Random Encounter Mutant Patrol {600}{}{Velitel hlídky} # ECMutCpt.int ; Random Encounter Mutant Patrol Capt. {601}{}{Pohaněč brahmín} # ECBraDrv.int ; Random Encounter Brahmin Driver {602}{}{Honák} # ECBraRst.int ; Random Encounter Brahmin Rustler {603}{}{Squatter} # ECSquatr.int ; Random Encounter Squatters {604}{}{Abolicionista} # ECAbolst.int ; Random Encounter Abolitionist {605}{}{Pašerák alkoholu} # ECMonShn.int ; Random Encounter Moonshine Runner {606}{}{Supermutant} # ECRogMut.int ; Random Encounter Rogue Super Mutants {607}{}{Rybář} # ECFshrmn.int ; Random Encounter Fisherman {608}{}{Otrokář} # ECSlaver.int ; Random Encounter Slaver {609}{}{Lovec} # ECTrappr.int ; Random Encounter Trapper {610}{}{Carlsonovo dítě} # SCCarkid.int ; Carlson's kid NCR map 2 {611}{}{Carlson} # SCCarlsn.int ; Carlson NCR 2 {612}{}{} # Animfrv.int ; Animate forever {613}{}{Důstojník Jack} # SCOfjack.int ; Officer Jack NCR 1 {614}{}{"Osvícený"} # SCEnlOne.int ; The Enlightened One NCR 1 {615}{}{Dveře} # diDoor.int ; Den Auto Closing Door {616}{}{Počítačový terminál} # GsTerm.int ; Gecko robot control terminal {617}{}{Brahmína} # SCBrahmn.int ; NCR Map 4 Brahmin. {618}{}{Deathclaw} # SCDthcla.int ; NCR Map 4 Deathclaw. {619}{}{Výstupní hex} # SIExit.int ; NCR Map 4 Exit Grid control {620}{}{Počítačový terminál} # SSComp.int ; NCR Map 1 computer terminal that blows up {621}{}{Feargus} # SCFergus.int ; NCR Map 2 {622}{}{Ariel} # OCAriel.int ; Vault 13 Ariel {623}{}{Fannie Mae} # RCFannie.int ; Fannie Mae the hooker in Redding {624}{}{Počítačový terminál} # OCComptr.int ; Computer terminal in Vault 13 {625}{}{Dalia} # OCDalia.int ; Dalia in Vault 13 {626}{}{Dar} # OCDar.int ; Dar Deathclaw guard Vault 13 {627}{}{Dave} # OCDave.int ; Dave NPC in Vault 13 {628}{}{Gordon} # OCGordon.int ; Gordon the shrine temple dude {629}{}{Cedule "Zavřeno"} # ziClosed.int ; Generic "Out of Business" signs {630}{}{Kontrolní systém reaktoru} # gsReactr.int ; Script to animate reactor {631}{}{Jimmy} # OCJimmy.int ; Jimmy guy in computer room Vault 13 {632}{}{Joseph} # OCJoseph.int ; The Doctor in Vault 13 {633}{}{Matt} # OCMatt.int ; Matt prisonner in Vault 13 {634}{}{} # RCFitRat.int ; Redding Fighting Molerats {635}{}{Scénář mapy} # RedMEnt.int ; Redding Mine Entrance Map Script {636}{}{Scénář mapy V13} # vault13.int ; Vault13 map script {637}{}{Sandy} # OCSandy.int ; Sandy Vault 13 child. {638}{}{Inventář} # ziTmpBox.int ; Generic Temporary swap box {639}{}{Thearn} # OCThearn.int ; Vault 13 Guard Thearn. {640}{}{Inventář} # miGriBox.int ; Modoc Grisham Merchant box {641}{}{Inventář} # miJoBox.int ; Modoc Jo Merchant box {642}{}{Valdis} # OCValdis.int ; Valdis guard in Vault 13 {643}{}{Počítačový terminál} # OSvdrcmp.int ; Door computer vault 13 entrance {644}{}{Plechová skřínka} # OILocker.int ; Metal locker in Vault 13 {645}{}{Botník} # OIftlkr.int ; Footlocker in Vault 13 {646}{}{Deathclawí Stráž} # OCgrunt.int ; Generic Vault 13 Deathclaw guard {647}{}{Goris} # OCGoris.int ; Goris possible party NPC vault 13 {648}{}{Inventář} # miBalBox.int ; Modoc Balthas Merchant box {649}{}{Plechová skřínka} # siLocker.int ; Guard's lockers in NCR 1 {650}{}{Podfukář} # Cheater.int ; Cheater Character {651}{}{Scénář mapy V15} # vault15.int ; Vault 15 map script {652}{}{Phil} # bcPhil.int ; Phil the secret vault 15 entrance guard {653}{}{Bill} # bcBill.int ; Bill in Vault 15 Entrance {654}{}{Řezník} # mcButchr.int ; Slaughter house guys in Modoc {655}{}{Dalia} # bcDalia.int ; Guard who guards a trail and shows up in v13 {656}{}{John} # bcJohn.int ; Vault 15 guy entrance {657}{}{Jones} # BCJones.int ; Vault 15 doctor {658}{}{Karla} # BCKarla.int ; Karla Vault 15 guard. {659}{}{Tajný vstup do V15} # V15sent.int ; Vault 15 secret entrance map {660}{}{Rebecca} # BCRebecc.int ; Vault 15 Rebecca {661}{}{Dveře} # miDoor.int ; Modoc Doors {662}{}{Dethclaw} # mcDthClw.int ; Modoc Rose's "Chicken" {663}{}{Roberta} # bcRobert.int ; Roberta Vault 15 Entrance {664}{}{Sára} # bcSara.int ; Sara vault 15 Entrance {665}{}{Zeke} # bcZeke.int ; Zeke vault 15 Entrance mayor dude {666}{}{Brahmína} # bcBrahmn.int ; Generic Brahmin in Vault15 Entrance {667}{}{Dřevěné dveře} # BiEntDr.int ; Trapped Vault15 entrance door {668}{}{Chrissy} # BCCrissy.int ; Crissy, Rebecca's daughter {669}{}{Darion} # BCDarion.int ; Big bad dude in Vault 15 {670}{}{Darionova stráž} # BCDargrd.int ; Darion's guard in Vault 15 {671}{}{Darionův pes} # BCDardog.int ; Darion's dog in Vault 15 {672}{}{Cassidy} # VCCasidy.int ; Cassidy the bar person in Vault City {673}{}{Studna} # miWell.int ; Modoc Well {674}{}{Krtčí potkan} # mcMolRat.int ; Modoc Shitter Mole Rat {675}{}{Řeznický špalek} # miBraMea.int ; Modoc Brahmin Chunks {676}{}{Brahmína} # mcKilBra.int ; Modoc Slaughterhouse brahmin {677}{}{Výtahové dveře} # bsElev.int ; Elevator door in V15sent {678}{}{Pes} # mcKilDog.int ; Modoc Dog that hangs out at the slaughter house {679}{}{Potkan} # mcRat.int ; Modoc Garden Rat {680}{}{Prosluněné místo} # ziSunSpt.int ; Generic Sun Spot {681}{}{Bess} # mcBess.int ; Modoc Bess the Brahmin {682}{}{Inventář} # miJkyBox.int ; Modoc Jerky box {683}{}{Prodavač šrotu} # zcCrpDel.int ; Craps Dealer {684}{}{Stráž Vaultu 15} # bcGenGrd.int ; Vault 15 Khan Guard {685}{}{Světloplach} # mcSlag.int ; Modoc Generic Slag {686}{}{Houně} # mtRug.int ; Modoc Spacial Script for Rug {687}{}{Dítě} # mcChild.int ; Modoc Child {688}{}{Aileen} # hcAileen.int ; Aileen in Broken Hills {689}{}{Stráž} # hcBnkGrd.int ; Bank Guard in Broken Hills {690}{}{Doc Holiday} # hcDoc.int ; Doc in Broken Hills {691}{}{Nohsled} # hcencha.int ; Henchman A in Broken Hills {692}{}{Nohsled} # hcenchb.int ; Henchman B in Broken Hills {693}{}{Žena} # hcfemale.int ; Female in Broken Hills {694}{}{Francis} # hcFranci.int ; Francis in Broken Hills {695}{}{Frank} # hcFrank.int ; Frank in Broken Hills {696}{}{Ghoul} # hcGhoul.int ; Ghoul in Broken Hills {697}{}{Liz} # hcLiz.int ; Liz in Broken Hills {698}{}{Muž} # hcmale.int ; Male in Broken Hills {699}{}{Manson} # hcManson.int ; Manson in Broken Hills {700}{}{Marcus} # hcMarcus.int ; Marcus in Broken Hills {701}{}{Horník} # hcMiners.int ; Miners in Broken Hills {702}{}{Mutant} # hcMutant.int ; Mutant in Broken Hills {703}{}{Bill} # hcOutfit.int ; Outfitter in Broken Hills {704}{}{Phil} # hcPhil.int ; Phil the bartender in Broken Hills {705}{}{Steve} # hcSteve.int ; Steve in Broken Hills {706}{}{Supervisor} # hcSuper.int ; Supervisor in Broken Hills {707}{}{Vachy} # hcZaius.int ; Zaius in Broken Hills {708}{}{Jacob} # hcJacob.int ; Jacob in Broken Hills {709}{}{Chemické zařízení} # hchems.int ; Chemistry Set in Broken Hills {710}{}{Podpěra} # miGstPrp.int ; Modoc Ghost Farm Prop {711}{}{Dveře} # bssdor1.int ; Shack doors on V15sEnt map {712}{}{Počítač} # BSComp1.int ; Library Computer Vault 15 {713}{}{Chad} # hcchad.int ; Chad from Broken Hills {714}{}{Masožravý plevel} # ECPlant.int ; Random Encounter Spore Plant {715}{}{} # ECGecko.int ; Random Encounter Gecko {716}{}{Radškorpión} # ECScorp.int ; Random Encounter Scorpions {717}{}{} # ECRat.int ; Random Encounter Rats {718}{}{Bojovník} # ECWarPty.int ; Random Encounter War Party {719}{}{Kanibal} # ECCanibl.int ; Random Encounter Cannibals {720}{}{Vyvrhel} # ECOutCst.int ; Random Encounter Outcasts {721}{}{Svatoušek} # ECHlyPpl.int ; Random Encounter Holy People {722}{}{Nomád} # ECNomad.int ; Random Encounter Nomads {723}{}{Bezdomovec} # ECHomles.int ; Random Encounter Homeless {724}{}{Bandita} # ECBandit.int ; Random Encounter Bandit {725}{}{Lupič} # ECRobber.int ; Random Encounter Robber {726}{}{Zabiják} # ECHiwymn.int ; Random Encounter Highwaymen {727}{}{Otrokář} # ECSlvRun.int ; Random Encounter Slavers on a Slave Run {728}{}{Otrok} # ECSlave.int ; Random Encounter Slaves {729}{}{Zuřivec} # ECRavPty.int ; Random Encounter Rave Party {730}{}{Mantis} # ECMantis.int ; Random Encounter Mantis {731}{}{Brahmína} # ECBrahmn.int ; Random Encounter Brahmin {732}{}{Divoký pes} # ECWldDog.int ; Random Encounter Wild Dogs {733}{}{Počítač} # BSComp2.int ; Darion's computer terminal Vault15 {734}{}{Počítač} # BSComp3.int ; Force field computer terminal {735}{}{Počítačový terminál} # BSComp4.int ; Force Field control computer by entrance Vault 15 {736}{}{Počítač} # BSComp5.int ; Computer at the Power area. Vault 15 {737}{}{Generátor proudu} # BSPower.int ; Power Generator in Vault 15 {738}{}{Silové pole} # BSField.int ; Force Field in Vault 15 {739}{}{Rolník} # mcPeasan.int ; Modoc Peasant Person {740}{}{Emitor} # bsEmtr.int ; Emitter in Vault 15 {741}{}{Vstupní dveře Vaultu} # osv13dr.int ; Vault 13 Door {742}{}{Bezpečnostní dveře} # osDoor1.int ; Vault 13 Door that shows deathclaws {743}{}{Setkání s Bess} # rndBess.int ; Random Encounter for Bess outside of modoc {744}{}{Bess} # ECBess.int ; Bess in Bess's Encounter (she's dead jim) {745}{}{Brahmína} # ECBesCow.int ; One of the Brahmin in Bess's herd {746}{}{Angela Bishopová} # ncAngBis.int ; New Reno Angela Bishop {747}{}{Tommy "Koule"} # ncTommy.int ; New Reno Tommy the Balls (YEAH! OUR HERO) {748}{}{Sejf} # niABisSf.int ; New Reno Angela Bishop's Safe {749}{}{Sejf} # niMrBSf.int ; New Reno Mr. Bishop's Safe {750}{}{Sejf} # niMrsBSf.int ; New Reno Mrs. Bishop's Safe {751}{}{Sejf} # niOWriSf.int ; New Reno Orville Wright's Safe {752}{}{Hrob} # niPriGrv.int ; New Reno Pritchard's Grave {753}{}{Krejčí} # niWridrs.int ; New Reno Richard Wright's Dresser {754}{}{Hrob} # niWriGrv.int ; New Reno Righard Wright's Grave {755}{}{Destilační souprava} # niWriSti.int ; New Reno Wright Stills {756}{}{Ramirez} # ncRamire.int ; New Reno Ramirez {757}{}{Mapa náhodné lokace Jeskyně 1} # cave01.int ; Cave 1 Random Encounter Map {758}{}{Inventář} # niRenBox.int ; New Reno Renesco Box {759}{}{Dveře} # niDoor.int ; New Reno Door {760}{}{Mapa náhodné lokace Jeskyně 2} # cave02.int ; Cave 2 Random Encounter Map {761}{}{Mapa náhodné lokace Jeskyně 3} # cave03.int ; Cave 3 Random Encounter Map {762}{}{Mapa náhodné lokace Jeskyně 4} # cave04.int ; Cave 4 Random Encounter Map {763}{}{Mapa náhodné lokace Jeskyně 2} # cave02.int ; Cave 2 Random Encounter Map {764}{}{Vrata} # VIEntDor.int ; Vault City Entrance Door {765}{}{Scénář mapy} # VCtyDwtn.int ; Vault City Downtown Map script {766}{}{Propadlo} # miTrpDor.int ; Modoc Ghost Farm Trap Door {767}{}{Inventář} # Hilbox.int ; Broken Hills Liz inventory box {768}{}{Sklep} # ntLydRom.int ; New Reno Lloyd Room {769}{}{Thomas Moore} # VCMoore.int ; Thomas Moore from Vault City {770}{}{Dveře} # ZILckDor.int ; Generic Locked Door (-20) {771}{}{Truhlice} # niLydBox.int ; New Reno Lloyd's Loot Box {772}{}{Poklop} # niManhol.int ; New Reno Manhole to Lloyd's Loot {773}{}{Hrob} # niLydGrv.int ; New Reno Lloyd's Loot Grave {774}{}{Stráž skladu} # VCSupGrd.int ; Vault City Supply Guard Martin {775}{}{Scénář mapy} # broken1.int ; Map Script for Broken Hills Map 1 {776}{}{Scénář mapy} # rndexcow.int ; Map Script for Low Luck encounter {777}{}{Šílená brahmína} # eccowbmb.int ; The cows that blow {778}{}{Hakeswill} # RCHakes.int ; Hakeswill from Redding {779}{}{Centrum Reddingu} # REDDown.int ; Redding Downtown map script {780}{}{Scénář mapy} # BHRndDst.int ; Broken Hills Caravan Desert Map {781}{}{Scénář mapy} # BHRndMtn.int ; Broken Hills Caravan Mountain Map {782}{}{Lou} # RCLou.int ; Lou from Redding {783}{}{Arthur} # ECArthur.int ; Arthur the leader of the Special Encounter knights {784}{}{Robin} # ECRobin.int ; Robin one of the Knights with Arthur {785}{}{Boromir} # ECBedemi.int ; Bedemir one of the Knights with Arthur {786}{}{Sir Launchalot} # ECSirLau.int ; Sir Launcelot one of the Knights with Arthur {787}{}{Galahad} # ECGalaha.int ; Galahad one of the knights with Arthur {788}{}{Ben Wade} # RCWade.int ; Ben Wade from Radding {789}{}{Athabaska Dick} # RCDick.int ; Athabaska Dick from Redding {790}{}{Vdova Rooneyová} # RCRooney.int ; Widow Rooney from Redding {791}{}{Místní člověk} # RCGenPes.int ; Generic Townsperson in Redding {792}{}{Stanwell} # RCStanwl.int ; Stannwell from Redding {793}{}{Savinelli} # RCSavine.int ; Savinelli from Redding {794}{}{Marge} # RCMarge.int ; Marge LeBarge from Redding {795}{}{Madam Modjeska} # RCModjes.int ; Madam Modjeska from Redding {796}{}{James Hoffy} # RCHoffy.int ; James Hoffy, Caravan Master for Redding {797}{}{Scénář mapy} # Rndholy1.int ; Random Encounter Holy Knights 1 map {798}{}{Patsy} # ECPatsy.int ; Arthur's horse HOLY 1 encounter {799}{}{Concorde} # ECConcor.int ; Concord Launcelot's horse. {800}{}{Eric} # ECEric.int ; Robin's horse {801}{}{John} # ECJohn.int ; Bedemir's horse {802}{}{Joshua} # ECJoshua.int ; Joshua Robin's minstrel {803}{}{Žebřík} # miLadder.int ; Modoc Shitter Ladder {804}{}{Kamenná hlava} # ecBHead.int ; Big Head special encounter {805}{}{Černý hrdina} # ecBlkHro.int ; Black Hero model {806}{}{Zrzavá hrdinka} # ecRedHro.int ; Red Heroine model {807}{}{Set} # ecSet.int ; Set in Cafe of Broken Dreams {808}{}{Tandi} # ecTandi.int ; Tandi in Cafe of " " {809}{}{Bílý hrdina} # ecWhro1.int ; White Hero Model 1 " " " {810}{}{Druhý bílý hrdina} # ecWhro2.int ; White Hero Model 2 " " " {811}{}{Bílá hrdinka} # ecWheon1.int ; White Heroine Model 1 {812}{}{Inventář} # NiJulBox.int ; New Reno Jules Shop Inventory Box {813}{}{Inventář} # niEldBox.int ; New Reno Eldridge Shop Box {814}{}{Inventář} # niEldBx2.int ; New Reno Eldridge Shop Box (For Made Men) {815}{}{Scénář mapy} # rndholy2.int ; Hi-Luck random Holy knight encounter 2 {816}{}{Vorpal krysa} # ECVorRat.int ; Vorpal Rat for Holy Knight 2 {817}{}{Pes} # ECPDog.int ; Pariah Dog... not good to have following you around {818}{}{Seržant} # CCDrill.int ; Drill Seargant in Colusa/Nevarro {819}{}{Strážný} # CCGuard.int ; Guard in Colusa/Nevarro {820}{}{Technik} # CCTech.int ; Technician in Colusa/Nevarro {821}{}{Velitel} # CCMandr.int ; Commander in Colusa Nevarro {822}{}{Chris} # CCChris.int ; Chris the gas station attendant in Colusa {823}{}{Dozorčí} # CCMaster.int ; Quarter Master in Colusa/Nevarro {824}{}{Stráž u brány} # CCGGuard.int ; Gate Guard in Colusa/Nevarro {825}{}{Hrob} # ntLydGrv.int ; New Reno Lloyd's Loot Grave (Spacial Script) {826}{}{Auto} # ntCar1.int ; New Reno Stolen Car Seed Spacial 1 {827}{}{Auto} # ntCar2.int ; New Reno Stolen Car Seed Spacial 2 {828}{}{Rov} # niMorGrv.int ; New Reno Mordino Stash Grave {829}{}{Postava v kápi} # EcBridge.int ; Bridge guy special encounter {830}{}{Obchodník s dobytkem} # SCdrvpay.int ; Cattle drive from NCR to redding. {831}{}{Scénář mapy} # RndBridg.int ; Random Bridge encounter {832}{}{Tajemný cizinec} # ECMstStr.int ; Mysterious Stranger {833}{}{Rozzuřená brahmína} # ECgcwbmb.int ; Generic Cow bomb {834}{}{Člen Yakuzy} # ECYakuza.int ; Random Encounter Yakuza {835}{}{Divoch} # ECWilder.int ; Random Encounter Wilder {836}{}{Pes} # ncWriDog.int ; New Reno Wright Dog {837}{}{Inventář} # niRamBox.int ; New Reno Box to be delivered to Ramirez {838}{}{Člen hlídky} # ECUniPat.int ; Unity Patrol Random Encounter {839}{}{Cestovatel} # ECTravlr.int ; Random Encounter Travler {840}{}{Kouř} # KtSmoke.int ; displays message about smoke smell in Duntons {841}{}{Obchodník} # ECTrader.int ; Random Encounter Trader {842}{}{Mrchožrout} # ECScaven.int ; Random Encounter Scavenger {843}{}{Kupec} # FCMercha.int ; San Fran Air bag merchant {844}{}{Rolník} # FCBadPea.int ; San Fran Bad Peasants {845}{}{Chrám v Arroyo} # ARTemple.int ; Arroyo Temple map script {846}{}{Přístavní dělník} # FCDokWrk.int ; San Fran Dock Worker {847}{}{Rolník} # FCGudPea.int ; San Fran Good Peasants {848}{}{Strážný Shi} # FCShiGrd.int ; San Fran Shi Guard {849}{}{Cameron} # ACTemVil.int ; Temple challenge person {850}{}{Brána} # AITemDor.int ; Temple doors that lock at the challenge {851}{}{Klint} # ACKlint.int ; Klint the guardian of the temple exit {852}{}{Úroda} # AICrops.int ; Crops that die after a period of time {853}{}{Laboratorní technik} # FCslabte.int ; San Fran Shi Lab techs {854}{}{Dítě} # FCSkids.int ; San Fran Shi Kids {855}{}{Ghoul} # GCWander.int ; wandering ghouls in Gecko {856}{}{Dr. Fung} # FCDrFung.int ; San Fran Dr Fung {857}{}{Jul} # OCJul.int ; Vault 13 Denmother Guard {858}{}{Kerith} # OCKerith.int ; Vault 13 Den Mother {859}{}{Truhla} # AITemCst.int ; Temple Chest to hold the players things {860}{}{Ghoul} # GCRGhul.int ; Reactor ghoul that doesn't move {861}{}{} # ECRaiBow.int ; Random Encounter Gays {862}{}{} # ECMstAmy.int ; Random Encounter Master's Army {863}{}{Prospektor} # ECProspe.int ; Random Encounter Prospector {864}{}{Člen gangu} # ECPrsGng.int ; Random Encounter Press Gang {865}{}{Vůdce kočovníků} # ECNomChf.int ; Random Encounter Nomad Chief {866}{}{Hubologista} # ECElRon.int ; Hubologist Patrol {867}{}{Blázen} # ECCrazy.int ; Crazies from Random Encounter {868}{}{Zloděj půdy} # ECClmJmp.int ; Random Encounter Claim Jumpers {869}{}{Lidožrout} # ECCanbal.int ; Random Encounter Cannibals {870}{}{Nomádský šaman} # ECNomSha.int ; Random Encounter Nomad Shamon {871}{}{Loupežník} # ECMaradr.int ; Random Encounter Marauder {872}{}{Lupič} # ECRogue.int ; Random Encounter Rogue {873}{}{Poustevník} # ECHermit.int ; Random Encounter Hermit {874}{}{} # ECGangs.int ; Random Encounter Gangs {875}{}{Vůdce karavany} # ECMstKla.int ; Random Encounter Klamath Caravan Master {876}{}{Vůdce karavany} # ECMstDen.int ; Random Encounter Den Caravan Master {877}{}{Vůdce karavany} # ECMstNew.int ; Random Encounter New Reno Caravan Master {878}{}{Vůdce karavany} # ECMstRed.int ; Random Encounter Redding Caravan Master {879}{}{Vůdce karavany} # ECMstBro.int ; Random Encounter Broken Hills Caravan Master {880}{}{Vůdce karavany} # ECMstGec.int ; Random Encounter Gecko Caravan Master {881}{}{Vůdce karavany} # ECMstSan.int ; Random Encounter San Fran Caravan Master {882}{}{Vůdce karavany} # ECMstNCR.int ; Random Encounter NCR Caravan Master {883}{}{Vůdce karavany} # ECMstV15.int ; Random Encounter Vault 15 Caravan Master {884}{}{Farmářova žena} # ECFrmWfe.int ; Random Encounter Farmer's wife {885}{}{Farmářovo dítě} # ECFrmKid.int ; Random Encounter Farmer's Kid {886}{}{Hospodář} # ECHomest.int ; Random Encounter Homesteader {887}{}{Hospodářova žena} # ECHomwfe.int ; Random Encounter Homesteader's Wife {888}{}{Hospodářovo dítě} # ECHomKid.int ; Random Encounter Homesteader's Kid {889}{}{Vůdce karavany} # ECMstVC.int ; Random Encounter Vault City Caravan Master {890}{}{} # ECAlien.int ; Random Encounter Alien {891}{}{} # ECDthclw.int ; Random Encounter Deathclaws {892}{}{} # ECFloatr.int ; Random Encounter Floater {893}{}{} # ECCentur.int ; Random Encounter Centaurs {894}{}{Člen Enklávské hlídky} # ECElvPat.int ; Random Encounter Enclave Patrol {895}{}{Kapitán žoldáků} # icMrcCpt.int ; Raiders Merc Captain {896}{}{Žoldák} # icMerc.int ; Raiders Merc {897}{}{"Stín-který-kráčí"} # icScout.int ; Raiders Scout {898}{}{Sejf} # iiSafe.int ; Raiders Safe {899}{}{} # raiders1.int ; Raiders 1 Enterance {900}{}{} # raiders2.int ; Raiders 2 Caves {901}{}{} # HSCellDr.int ; Broken Hills bank/jail door {902}{}{Inventář} # niTRyBox.int ; New Reno Chop Shop T-Ray Box {903}{}{Prezident Richardson} # qhPrzRch.int ; Enclave President Richardson talking head. {904}{}{Houfnice} # WIHowitz.int ; Howitzer in the Sierra Base {905}{}{Vrata} # WIEntDor.int ; Entrance to Sierra Base Door {906}{}{Mládě deathclawa} # OCBabDth.int ; Baby Deathclaws in Vault 13 {907}{}{Nebezpečnej Dan} # RCMcGrew.int ; Dangerous Dan McGrew from redding {908}{}{Doc Johnson} # RCDrJohn.int ; Painless Doc Johnson (breaks Jet) {909}{}{Šerif Marion} # RCMarion.int ; Sheriff Earl Marion {910}{}{Starosta Ascorti} # RCAscort.int ; Mayor Ascorti of Redding {911}{}{Nording} # RCNord.int ; Nording, the payoff man for Stanwell {912}{}{Velani} # RCVelani.int ; Velani, the payoff man for Savinelli {913}{}{Ferndown} # RCFern.int ; Ferndown, the payoff man for Wade {914}{}{Drak} # FCDragon.int ; The Dragon, San Fran {915}{}{Pacholek} # mcSblBoy.int ; Modoc Stable Boy {916}{}{Obchodník} # mcTrader.int ; Modoc Trader {917}{}{Obyvatel Modocu} # mcPerson.int ; Modoc Townspeople {918}{}{Světloplach} # mcSlgExt.int ; Ghost Farm Slag Exit Guard {919}{}{Světloplach} # mcSlgGrd.int ; Ghost Farm Slag Enterance Guard {920}{}{Lo Pan} # FCLoPan.int ; Lo Pan in San Fran. {921}{}{Badger} # FCBadger.int ; Badger in San Fran. {922}{}{Josh} # RCJosh.int ; Josh Laurance of Redding {923}{}{Caminetto} # RCCamint.int ; Caminetto in bar fight in redding {924}{}{Bette} # RCBette.int ; Blasphemous Bette in bar fight in redding {925}{}{Obchodník se zbraněmi} # FCGunmer.int ; San Fran's gun Merchant {926}{}{Dveře} # ZIWodDor.int ; Generic Wooden Door {927}{}{Dveře} # ZIMtlDor.int ; Generic Metal Door {928}{}{Emitor} # SSEmtN2.int ; Emitter in NCR area 2 {929}{}{Král Krysa} # ZCRatGod.int ; Rat God in Klamath {930}{}{} # ECBox.int ; Random box that has stuff in it. {931}{}{Kaga} # ECKaga1.int ; Random Encounter Kaga 1 {932}{}{Kaga} # ECKaga2.int ; Random Encounter Kaga 2 {933}{}{Kaga} # ECKaga3.int ; Random Encounter Kaga 3 {934}{}{Kaga} # ECKaga4.int ; Random Encounter Kaga 4 {935}{}{Kaga} # ECKaga5.int ; Random Encounter Kaga 5 {936}{}{Lovec odměn} # ECBHunter.int ; Random Encounter Bounty Hunter {937}{}{Počítač} # VIMedCom.int ; Vault City Medical Computer {938}{}{Počítač} # VICenCom.int ; Vault City Central Computer {939}{}{Počítač} # VIAloCom.int ; Vault City Allocation Computer {940}{}{Darrow} # VCDarrow.int ; Vault City Sub-Amenities Officer Darrow {941}{}{Farrell} # VCFarrel.int ; Vault City Sub-Amenities Officer Farrell {942}{}{Barman} # VCBarPat.int ; Vault City Bar Patron {943}{}{Občan} # VCWrkCit.int ; Vault City Working Citizen {944}{}{Sluha} # VCSlave.int ; Vault City Slave {945}{}{Ventilační šachta} # VIShft2b.int ; Vault City Ventilation Shaft 2B {946}{}{Charlie} # VCCharli.int ; Vault City Puking Charlie {947}{}{Ovládací panel chlazení} # GSValve.int ; Gecko Coolant Control Panel {948}{}{Lejno} # ziBraPoo.int ; Generic BRAHMIN SHIT!!! YES YES YES {949}{}{Grant} # scWesGrd.int ; Westin's Force Field Guard {950}{}{Emitor} # SSEmiWes.int ; Westin's Force Field Emitter {951}{}{Emitor} # SSEmiWe1.int ; Westin's force field on the other map. {952}{}{Počítačový terminál} # SICmpWes.int ; Westin's computer terminal for the field. {953}{}{Terminál Imperátora v8.8} # FSEmpTer.int ; Computer Terminal in San Fran {954}{}{Víceprezident Bird} # QCBird.int ; Enclave, Vice President Bird {955}{}{Martin} # QCMartin.int ; Enclave, Martin Frobishner, V13 spokesman {956}{}{Ken Lee} # FCKenLee.int ; Ken Lee in San Francisco {957}{}{Seržant Granite} # QCGranit.int ; Sgt. Granite of the Enclave Patrol {958}{}{Frank Horrigan} # QCFrank.int ; Secret Service Agent Frank (End Boss) {959}{}{Scénář mapy} # GeckJunk.int ; Map Script for Gecko Junkyard {960}{}{Scénář mapy} # GeckTunl.int ; Map Script for Gecko Tunnels {961}{}{Dveře} # SSFrgDor.int ; Fergus's Door script {962}{}{Dveře} # SSGunDor.int ; Gunther's Door script to Tandi {963}{}{Dveře} # SSFlxDor.int ; Felix's Door script {964}{}{Lano} # SSRope.int ; Rope.. for you to climb {965}{}{Emitor} # SSEmiEnt.int ; Emitter in Ncr Entrance {966}{}{Dr. Curling} # QCCurlng.int ; Dr. Charles Curling, Chem Corps. {967}{}{Vyhláška} # SSSign.int ; Sign in NCR Entrance {968}{}{Krtčí potkan} # mcMolRat.int ; Ghost Farm Mole Rat {969}{}{Prezidentova sekretářka} # QCPrsSec.int ; President's personal intern (uh sectertary) {970}{}{Tom Murray} # QCMurray.int ; Tom Murray, head of AEC {971}{}{Zesílené dveře} # SSCrpDor.int ; Craps table door in NCR {972}{}{Místní obyvatel} # mcPeasan.int ; Modoc Peasant, they attack the farm {973}{}{Zóna Koncilu Vault City} # VCtyCocl.int ; Map Script Vault City Council Area {974}{}{Čistička vzduchu} # HSPurify.int ; Air Purifier for Broken Hills {975}{}{Balvany} # esEntRks.int ; Military Base Entrance Rocks {976}{}{Hráč} # RCGamble.int ; Redding Generic Gamblers {977}{}{Prostorový script} # HtCorpse.int ; Spatial Script for Corpses {978}{}{Podvodník} # SCCheat.int ; Cheat Character for NCR {979}{}{Vězeň} # QCGenPrs.int ; Enclave Generic Prisoner {980}{}{Obyvatel} # QCGenCit.int ; Enclave Generic Citizens {981}{}{Strážný} # QCGenGrd.int ; Enclave Generic Guards {982}{}{Vědec} # QCGenSci.int ; Enclave Generic Scientist {983}{}{Terminál} # QIPzlTrm.int ; Enclave terminal in the Puzzle Level {984}{}{} # etEnter.int ; Military Base Enterance Spacial Message {985}{}{} # etBattle.int ; Military Base Battle Area Spacial Message {986}{}{Emitor} # SSEmiEn1.int ; Ncr emitters for ncr entrance on map 1 {987}{}{Pancéřové dveře} # QIBstDr1.int ; Blast Door for Reactor Off to remain closed {988}{}{Pancéřové dveře} # QIBstDr2.int ; Blast Door for Reactor On to remain closed {989}{}{Darrowův sklad} # VIDarBox.int ; Vault City Darrow Shop Inventory {990}{}{Dveře} # HSCrlDr.int ; Jail cell door for Broken Hills {991}{}{Idiot} # ecTlkMut.int ; Military Base Conversation Mutants {992}{}{Chemik} # fcChemst.int ; Chemist in San Francisco {993}{}{Grundel} # ecGrunde.int ; Military Base Mouse Hunter {994}{}{Děcko} # ecMelKid.int ; Some Town USA, Melchior's Kid {995}{}{Scanner oční sítnice} # WIRetScn.int ; Retinal Scanner in the Sieera Base {996}{}{Dveře výtahu} # WIElvDor.int ; Elevator Door in the Seirra Base {997}{}{Kybernetický šrot} # WIBrkBrn.int ; Broken Brain Bot in the Sierra Base {998}{}{Zeď} # WIScrtDr.int ; Sierra Base Secert Door {999}{}{Scénář mapy} # broken2.int ; Map Script for Broken Hills Map 2 {1000}{}{Farrellův sklad} # VIFarBox.int ; Vault City Farrell Shop Inventory {1001}{}{Harryho sklad} # VIHarBox.int ; Vault City Harry Shop Inventory {1002}{}{Inventář} # VICtyBox.int ; Vault City Courtyard Temp Inventory Box {1003}{}{Inventář} # VIDwtBox.int ; Vault City Downtown Temp Inventory Box {1004}{}{Derek} # dcDerek.int ; Derek in the Den {1005}{}{Tubbyho přítel} # dcTubFri.int ; Tubby's Junkie Friends in the Den {1006}{}{Hráč} # dcGamble.int ; Gamblers in the Den {1007}{}{Otrok} # dcSlave.int ; Pen Slaves in the Den {1008}{}{Stráž} # dcMetRom.int ; Metzger Room Guard in the Den {1009}{}{Otrokář} # dcPenGrd.int ; Slaver Pen Guard in the Den {1010}{}{Lara} # dcLara.int ; Lara in the Den {1011}{}{Tyler} # dcTyler.int ; Tyler in the Den {1012}{}{Marc} # dcMarc.int ; Marc in the Den {1013}{}{Vývěska} # diBulBrd.int ; Bulletin Board in the Den {1014}{}{Otrokář} # dcVicGrd.int ; Vic Guard in the Den {1015}{}{Otrokář} # dcSlvGrt.int ; Slaver Greeter in the Den {1016}{}{Fred} # dcFred.int ; Fred in the Den {1017}{}{Inventář} # diFliBox.int ; Flick Box in the Den {1018}{}{Inventář} # diMomBox.int ; Mom Box in the Den {1019}{}{Inventář} # diSmiBox.int ; Smitty Box in the Den {1020}{}{Kufr auta} # ZICrTrnk.int ; generic script for Car Trunk {1021}{}{Bezpečnostní dveře} # QIPzlDor.int ; Door for the puzzle room in the Enclave {1022}{}{Počítačový terminál} # FSPhySta.int ; Physics computer station in San Fran {1023}{}{Počítačový terminál} # FSBioSta.int ; Biology computer station in San Fran {1024}{}{Počítačový terminál} # FSCheSta.int ; Chemistry computer station in San Fran {1025}{}{Lao Chou} # FCLaoCho.int ; Merchant in San Fran {1026}{}{} # FIPaper.int ; Scrap Papers that combine should only be put on one of the peaces. {1027}{}{Ventilační šachta} # CSVent.int ; Ventilation shaft for Navarro {1028}{}{Scénář mapy} # EncTrp.int ; Map Script for Enclave Trap Rooms {1029}{}{Mrtvé tělo} # HtBody.int ; Script for dead bodies in Broken Hills {1030}{}{Odizolované dráty} # QIWires.int ; Wires on the ground in the trap room {1031}{}{Inventář} # diMetBox.int ; Metzger Box from Slave Crap {1032}{}{Otrok} # dcRunSlv.int ; Den Slave Run Fleeing Slaves {1033}{}{Otrok} # dcAtkSlv.int ; Den Slave Run Hostile Slaves {1034}{}{Otrokář} # dcRnSlvr.int ; Den Slave Run Slavers {1035}{}{Chip} # FCChip.int ; Chip in San Fran no spleen {1036}{}{Reaktor} # QIReactr.int ; Reactor in the Enclave {1037}{}{Počítač reaktoru} # QIRctrCm.int ; Reactor Computer in the Enclave {1038}{}{Pokladník} # RCCshTnd.int ; Redding Cash Tender in the Casino {1039}{}{Pokladna} # RICshBox ; Cash Box for the Cash Tender {1040}{}{Wanamingo} # RCWanami.int ; Wanamingo {1041}{}{Barman} # dcStory1.int ; Story Teller 1 in the Den {1042}{}{Barman} # dcStory2.int ; Story Teller 2 in the Den {1043}{}{Dveře věznice} # RIJalDor.int ; Jail Door in Redding {1044}{}{Suze} # FCSuze.int ; Suze in San Fran {1045}{}{Kapitán Ron Meyers} # FCRonMey.int ; Captain Ron Meyers {1046}{}{Vrata} # diPenDor.int ; Slave Pen Door in the Den {1047}{}{Důl Wanamingo} # RedWan1.int ; Map Script for Wanamingo Mine {1048}{}{Vstup do dolu Wanamingo} # RedWane.int ; Map Script for Wanamingo Mine Entrance {1049}{}{Žabák Morton} # RCFrog.int ; Frog Morton {1050}{}{Dave H.} # FCDaveh.int ; Dave Handy in San Fran {1051}{}{Dveře} # diVicDor.int ; Vic's Room Door in the Den {1052}{}{Dveře} # diRomDor.int ; Metzger's Room Door in the Den {1053}{}{Blijící Charlie} # vccharly.int ; Puking Charlie in Vault Courtyard {1054}{}{Kresba} # SIPaint.int ; Revales Vault 13 on examination. {1055}{}{Scénář mapy} # SFChina.int ; San Fran China Map {1056}{}{Barman} # VCCouBar.int ; Vault City Council Area Bartender {1057}{}{Inventář} # VIBarBox.int ; Vault City Slave Sale Inventory Dump {1058}{}{Autodok} # VIAutDoc.int ; Vault City Courtyard Auto-Doc {1059}{}{} # RIMinEnt.int ; Entrance Back to the Mines {1060}{}{Důlní chodba} # RedMTun.int ; Map Script for Mining Tunnel {1061}{}{Robot} # KCRob.int ; Robot on Klamath Canyon {1062}{}{} # FiGunTbl.int ; Gun Merchant table in San fran {1063}{}{Scénář mapy} # KlaMall.int ; Map Script for Klamath Mall area {1064}{}{Scénář mapy} # KlaTrap.int ; Map Script for Klamath Still area {1065}{}{Lydia} # VCDwnBar.int ; Vault City Downtown Bartender {1066}{}{} # RedDTun.int ; Redding Downtown Tunnels {1067}{}{Rakeťák} # FCRocMan.int ; Rocket man in San Fran {1068}{}{AHS-7} # FCOz7.int ; Oz 7 in San Fran {1069}{}{Crockett} # FCCrocke.int ; Crockett in San Fran {1070}{}{Amanda} # VCAmanda.int ; Vault City Coutryard Amanda, Joshua's Wife {1071}{}{Joshua} # VCJoshua.int ; Vault City Courtyard Joshua, Slave {1072}{}{Valerie} # VCMainWk.int ; Valerie, Vic's Daughter and Maintence Worker {1073}{}{Vyučovací systém} # VITeach.int ; Vault City Teaching System {1074}{}{Bedna} # diCrate.int ; Den Crate in Church {1075}{}{Čůrající chlapeček} # VCUrine.int ; Peeing Guy in Vault City Council Area {1076}{}{Curtis} # VCCurtis.int ; Curtis, Amanda and Joshua's Son {1077}{}{Marc} # FCMarc.int ; Marc, Punk in San Fran {1078}{}{Počítač} # FSElComp.int ; Hubologists computer {1079}{}{AHS-9} # FCOz9.int ; Hubologist main dude {1080}{}{Stráž} # FCElGrd.int ; Hubologist's guards {1081}{}{Hromada kamení} # VIRocks.int ; Pile of Rocks w/ Hidden Wrench {1082}{}{Dveře} # VIVltDor.int ; Vault City 2nd floor doors {1083}{}{Stráž} # dcRebGrd.int ; Den Rebecca Guard {1084}{}{Stráž} # dcRebDor.int ; Den Rebecca Door Guard {1085}{}{Dveře} # diRebDor.int ; Den Rebecca Door {1086}{}{Vývěska} # ZSWsign.int ; Generic Wanted Sign {1087}{}{Dr. Wong} # FCDrWong.int ; Dr. Wong in San Fran area {1088}{}{Stůl} # FIlaotbl.int ; Lao Cho's stock tables in san Fran {1089}{}{Dveře} # WILv1Dor.int ; Locked Door on Level 1 Entrance # local_vars=8 {1090}{}{Pankačka} # FCFemPnk.int ; San Fran Female punk {1091}{}{Pankáč} # FCMalPnk.int ; San Fran Male Punk {1092}{}{Ryan} # FCRyan.int ; San Fran Punk Ryan {1093}{}{Inventář} # HIBh1Box.int ; Broken Hills Temp Inventory Box {1094}{}{} # FCJuavki.int ; Juan and Vikkin in San Fran Elron Camp {1095}{}{Poklop} # HIManHol.int ; Manhole to Basement in Liz's Store {1096}{}{Scénář mapy} # SFElronb.int ; Elron Base map Script {1097}{}{Žebřík} # HILadder.int ; Ladder up to Liz's Store {1098}{}{Boxovací pytel} # WIPnchBg.int ; Punching Bag in the Sierra Depot {1099}{}{Dveře} # WIBayDor.int ; Sierra Base Repair Bay Door {1100}{}{Alarm} # GSAlarm.int ; Gecko Reactor alarm {1101}{}{Nášlapná deska} # WIPlTrp2.int ; Plasma Floor Trap Level 2 of Seirra {1102}{}{Nášlapná deska} # WIPlTrp3.int ; Plasma Floor Trap Level 2 of Seirra {1103}{}{Nášlapná deska} # WIPlTrp4.int ; Plasma Floor Trap Level 2 of Seirra {1104}{}{Nášlapná deska} # WIPlTrp5.int ; Plasma Floor Trap Level 2 of Seirra {1105}{}{Nášlapná deska} # WIPlTrp6.int ; Plasma Floor Trap Level 2 of Seirra {1106}{}{Nášlapná deska} # WIPlTrp7.int ; Plasma Floor Trap Level 2 of Seirra {1107}{}{Nášlapná deska} # WIPlTrp8.int ; Plasma Floor Trap Level 2 of Seirra {1108}{}{Nášlapná deska} # WIPlTrp9.int ; Plasma Floor Trap Level 2 of Seirra {1109}{}{Nášlapná deska} # WIPlTrpA.int ; Plasma Floor Trap Level 2 of Seirra {1110}{}{Nášlapná deska} # WIPlTrpB.int ; Plasma Floor Trap Level 2 of Seirra {1111}{}{Nášlapná deska} # WIPlTrpC.int ; Plasma Floor Trap Level 2 of Seirra {1112}{}{Nášlapná deska} # WIPlTrpD.int ; Plasma Floor Trap Level 2 of Seirra {1113}{}{Nášlapná deska} # WIPlTrpE.int ; Plasma Floor Trap Level 2 of Seirra {1114}{}{Nášlapná deska} # WIPlTrpF.int ; Plasma Floor Trap Level 2 of Seirra {1115}{}{Emitor} # WSEmit4a.int ; Emitter, Level 4 in Sierra Base {1116}{}{Emitor} # WSEmit4b.int ; Emitter, Level 4 in Sierra Base {1117}{}{Emitor} # WSEmit4c.int ; Emitter, Level 4 in Sierra Base {1118}{}{Silové pole} # WSFeld4a.int ; Force Field, Level 4 in Sierra Base {1119}{}{Silové pole} # WSFeld4b.int ; Force Field, Level 4 in Sierra Base {1120}{}{Silové pole} # WSFeld4c.int ; Force Field, Level 4 in Sierra Base {1121}{}{Hubologista} # FCElrInd.int ; Elron Indoctrinee {1122}{}{Počítač} # FStnkCmp.int ; Posiden Tanker Computer {1123}{}{Dveře bunkru} # WIBnkDor.int ; Bunker Door for the Sierra Depot {1124}{}{Brána} # miGate.int ; Modoc Gate {1125}{}{Inventář} # WITrpBx1.int ; Sierra Base Trapped Box {1126}{}{Mortonův brácha} # RCMorBrs.int ; Morton Brothers, Inc. {1127}{}{Emitor} # FSEmt1.int ; Force Field emitter 1 in San Fran {1128}{}{Emitor} # FSEmt2.int ; Force Field emitter 2 in San Fran {1129}{}{Emitor} # FSEmt3.int ; Force Field emitter 3 in San Fran {1130}{}{Scénář mapy} # Cave6.int ; Fake Vault 13 Cave map {1131}{}{Chet} # VCChet.int ; Illicit Allocations Officer Chet {1132}{}{Scénář mapy} # NewRVB.int ; New Reno Helicopter Script Map {1133}{}{Vertibird} # nsVertib.int ; New Reno Helicopter Script Vertibird {1134}{}{Salvatorova stráž} # ncHSSal1.int ; New Reno Helicopter Script Salvatore 1 {1135}{}{Salvatorova stráž} # ncHSSal2.int ; New Reno Helicopter Script Salvatroe 2 {1136}{}{Vojáci} # ncHSPow1.int ; New Reno Helicopter Script Power Armor 1 {1137}{}{Vojáci} # ncHSPow2.int ; New Reno Helicopter Script Power Armor 2 {1138}{}{Bedna} # niHSCrat.int ; New Reno Helicopter Script Crate {1139}{}{Mr. Handy} # ncHSHand.int ; New Reno Helicopter Script Handy {1140}{}{Salvatorova stráž} # ncHSGSal.int ; New Reno Helicopter Script Salvatore Guard {1141}{}{Spacial Script} # ntHSGrd.int ; New Reno Helicopter Script Guarding Spacial {1142}{}{Dveře} # niEldDor.int ; New Reno Elderidge Door {1143}{}{Dveře} # niSalDor.int ; New Reno Salvatore Door {1144}{}{Dveře} # niMyrDor.int ; New Reno Myron Door {1145}{}{} # FcMonst.int ; Monster in the PMS Tanker {1146}{}{Scénář mapy} # SFTanker.int ; San Fran Tanker map {1147}{}{Otrok} # VCSlav2.int ; Vault City Prisoner Slaves {1148}{}{Občan} # VCBarCit.int ; Vault City Bar Patron {1149}{}{Dveře} # niBasDor.int ; New Reno Locking Doors {1150}{}{Boxer} # ncFightr.int ; New Reno Boxer Actually Fighting {1151}{}{Dveře Vaultu} # RIVltDor.int ; Locked Vault Door in Redding {1152}{}{Xarn} # CcXarn.int ; Xarn in Navarro {1153}{}{Raul} # CcRaul.int ; Raul in Navarro {1154}{}{Quincy} # CcQuincy.int ; Quincy in Navarro {1155}{}{Ubytovatel} # CcQmstr.int ; Quartermaster in Navarro {1156}{}{Strážná} # CcMedGrd.int ; Med Lab Guard in Navarro {1157}{}{Kyberpes} # CcK9.int ; K9 in Navarro {1158}{}{Doktor} # CcDoctor.int ; Dr Shreber in Navarro {1159}{}{Technik} # CcATech.int ; Air Tech in Navarro {1160}{}{Technik} # CcACon.int ; Air Control in Navarro {1161}{}{Stráž} # CcDrGrd.int ; Door Guard in Navarro {1162}{}{Stráž} # Ccggbak.int ; Gate Guard Backup in Navarro {1163}{}{Stráž} # CcGrdca.int ; Guard (combat armor) in Navarro {1164}{}{Stráž} # CcGrdpa.int ; Guard (power armor) in Navarro {1165}{}{Technik} # CcTech1.int ; Com Tech1 in Navarro {1166}{}{Technik} # CcTech2.int ; Com Tech2 in Navarro {1167}{}{Technik} # CcComp1.int ; Computer Tech1 in Navarro {1168}{}{Technik} # CcComp2.int ; Computer Tech2 in Navarro {1169}{}{Kaverna} # HICaveIn.int ; Broken Hills Caved-In mine {1170}{}{Hlídka Enklávy} # QCEPSqad.int ; Enclave EP Squad (joins player in fighting {1171}{}{Protipožární dveře} # QIEndDor.int ; Doors at the End Fight Area {1172}{}{Scénář mapy} # EncDet.int ; Map Script for Enclave Detention Center {1173}{}{Scénář mapy} # EncDock.int ; Map Script for Enclave Dock {1174}{}{Scénář mapy} # EncGd.int ; Map Script for Enclave Guard Barracks {1175}{}{Scénář mapy} # EncPres.int ; Map Script for Enclave Presidential Area {1176}{}{Scénář mapy} # EncRetr.int ; Map Script for Enclave Reactor Area {1177}{}{Scénář mapy} # EncFite.int ; Map Script for Enclave Fight Area {1178}{}{Strážný robot} # QCSecBot.int ; Enclave Security Robot {1179}{}{Almužnička} # niTulBox.int ; New Reno Poor Box {1180}{}{Mrtvola} # hiDead.int ; Dead body in Broken Hills Tunnels {1181}{}{Inventář} # HiJacBox.int ; Broken Hills Jacob inventory box {1182}{}{Inventář} # HiDocBox.int ; Broken Hills Doc Holliday Inventory box {1183}{}{Inventář} # HiOutBox.int ; Broken Hills Outfitter inventory box {1184}{}{Stráž karavany} # RCCvnGrd.int ; Generic Caravan Guard {1185}{}{Řidič karavany} # RCCvnDrv.int ; Generic Caravan Driver {1186}{}{Konferenciér} # ncAnounc.int ; New Reno Boxing Announcer {1187}{}{Šougirl} # ncRngGrl.int ; New Reno Ring Grrrl {1188}{}{Boxer} # ncPrzFtr.int ; New Reno Prize Fighter {1189}{}{Dveře} # VIVltDr2.int ; Vault Doors in Vault 8 {1190}{}{Falešný hráč} # ncCheat.int ; New Reno Cheat Character {1191}{}{Holodisk} # WIGNNDsk.int ; Sierra Base GNN Transscript {1192}{}{Holodisk} # WIMisDsk.int ; Sierra Base Mission Statement Disk {1193}{}{Holodisk} # FIElrDsk.int ; Hubologist Holodisk {1194}{}{Dopis} # HINote.int ; Script for Francis/Zaius Note {1195}{}{Pes} # ECDogMet.int ; Dog Meat from Special random encounter {1196}{}{"Kočičí Packa" série #5} # niCatPw5.int ; New Reno Cat's Paw magazine 5 {1197}{}{Žoldácká mapa} # niRaiMap.int ; New Reno Raiders Map in Bishop's Safe {1198}{}{Pária pes} # ECPariah.int ; Pariah Dog in Low Luck encounter {1199}{}{Siréna} # QIKlaxon.int ; Klaxon Lights for Enclave when under alert {1200}{}{Šachta} # IIMine.int ; Mines in Raiders Cave {1201}{}{Díra} # IIPit.int ; Pits in the Raiders Cave {1202}{}{Obchodník z tankeru} # FCTnkGmr.int ; Tanker Gun Merchant San Fran {1203}{}{Barman z tankeru} # FCTnkBar.int ; Tanker Bar Tender {1204}{}{Obchodník z tankeru} # FCTnkMer.int ; Tanker Merchant {1205}{}{} # FITGunTb.int ; Tanker Gun Mer's table {1206}{}{} # FITMerTb.int ; Tanker Merchant's Table {1207}{}{Emitor} # FSPemtr1.int ; Palace Emitter 1 {1208}{}{Emitor} # FSPemtr2.int ; Palace Emitter 2 {1209}{}{Emitor} # FSPemtr3.int ; Palace Emitter 3 {1210}{}{Emitor} # FSEmpEmt.int ; Emporor Computer's Force Field {1211}{}{Fallout 2-Tipy a Triky} # niF2Hint.int ; New Reno Fallout 2 Hintbook {1212}{}{} # csTouch.int ; Script to signal if dude touches container objects (in Navarro) {1213}{}{} # csArea.int ; Script to signal if dude enters an area (in Navarro) {1214}{}{Stráž} # RCAscGrd.int ; Generic Guard for Ascorti's Bar {1215}{}{Prospektor} # ECLdPros.int ; Random Encounter Lead Prospector {1216}{}{Pašeráci} # ECLdBoot.int ; Random Encounter Lead Bootlegger {1217}{}{} # csOpen.int ; Script to signal if dude uses door w/o permission (in Navarro) {1218}{}{Dan} # hcDan.int ; Dan, Spouse of murdered conspirator. {1219}{}{Komediant} # ncComedi.int ; New Reno Comedian {1220}{}{Zpěvák od "Popelnice"} # ncBand.int ; New Reno Trashcan Band {1221}{}{Scénář mapy} # ARDead.int ; Destroyed Arroyo Bridge map script {1222}{}{} # csGate.int ; Script to signal if dude uses gate w/o permision (in Navarro) {1223}{}{Hrob} # niWilGrv.int ; New Reno Coffin Willie's Grave {1224}{}{Coffin Willie} # ncWillie.int ; New Reno Coffin Willie {1225}{}{Ovládácí konzole dveří} # FSFobTer.int ; Fob Terminal {1226}{}{Dveře bez zámku} # FSFobDor.int ; Fob Door {1227}{}{Počítač} # ccNComp.int ; Navarro Computer {1228}{}{Kohl} # vcKohl.int ; Vault City Info Officer Kohl {1229}{}{Dítě} # ECChild.int ; Random Encounter Children {1230}{}{Kuchař} # ccCook.int ; Navarro Cook {1231}{}{Věžička} # ccTurret.int ; Navarro Turret {1232}{}{Brian} # hcBrian.int ; Brian, the Power Technician {1233}{}{Generátor} # hiPower.int ; Power Generator for Broken Hills {1234}{}{Konzole} # hiConsole.int ; Power Station Console in Broken Hills {1235}{}{Obří mravenec} # hcAnt1.int ; Standard Broken Hills Ant {1236}{}{Obří mravenec} # hcAnt2.int ; Broken Hills Ant - Missing Person Quest {1237}{}{Dveře} # csXDoor.int ; Another lousy door script -signals xarn to leave {1238}{}{} # htSecret.int ; Spatial for secret area of Broken Hills Mine {1239}{}{Inventář} # niEthBox.int ; New Reno Ethyl Wright Shop Box {1240}{}{Eric} # hcEric.int ; Eric the Smelly Boy, Broken Hills {1241}{}{} # htFlies.int ; Spatial Flies script for Broken Hills {1242}{}{Inventář} # viRanBox.int ; Randal's Stock Box in Vault City {1243}{}{Obří škorpión} # iiScorp.int ; Raiders Scorpions 2X poison {1244}{}{Jane} # RCJane.int ; Redding Jackpot Jane {1245}{}{} # VTAloMrk.int ; Spatial Script for Allocation Computer VCity {1246}{}{Scénář mapy} # Cave7.int ; Fake Vault 13 map {1247}{}{Podkožní PipBoy} # niDermal.int ; New Reno Dermal Pip Boy {1248}{}{Pooch} # ncEldDog.int ; New Reno Eldridge Dogs {1249}{}{Rattray} # RCRatray.int ; Rattray, Doc Johnson's assistant {1250}{}{Dagmar} # HCHusWif.int ; Mutant Husband/Wife Broken Hills {1251}{}{LoPanova stráž} # FCLoGrd.int ; LoPan Guard in San Fran {1252}{}{Scénář mapy} # Navarro.int ; Map script for Navarro {1253}{}{Dveře} # VIVltDr3.int ; Vault Door in Vault 8 - Martin {1254}{}{Kyberpes} # CcFak9.int ; Fake K-9 Scenery obj {1255}{}{Luke} # FCNLuke.int ; Luke in NCR {1256}{}{Joshua} # FCDJosh.int ; Joshua BOS in the Den {1257}{}{Brána} # iiLockDr.int ; Gates in Raiders area {1258}{}{Matt} # FCFmatt.int ; Matt in San Fran BOS {1259}{}{Dveře} # FSBroDor.int ; Brotherhood Door {1260}{}{Stráž} # hcGrd2.int ; Bank Guard 2 in Broken Hills {1261}{}{Dveře} # QIGeckDr.int ; Door Requiring the player to use the geck {1262}{}{Počítač} # FSFace.int ; Ace Computer system in San Fran {1263}{}{Terminál} # QITurTrm.int ; Generic Enclave Turret Terminal {1264}{}{Věžička} # QCTurret.int ; Enclave Turrets {1265}{}{Chuck Stodgers} # hcChuck.int ; Chuck Stodgers, Broken Hills {1266}{}{} # htChuck.int ; Spatial Script for waking up Chuck {1267}{}{Terminál} # viTerm.int ; Vault City Vault Terminal {1268}{}{Vrahoun} # RCMotGng.int ; Frog Morton's gang {1269}{}{Podfukář} # ccCheat.int ; Cheat character in Navarro {1270}{}{} # FSTnkrdr.int ; Tanker Doors in San Fran {1271}{}{Dělník} # OCPeaon.int ; NCR peaons {1272}{}{"Levandule"} # diRebBok.int ; Den Becky's Book {1273}{}{Radškorpión} # hcScorp.int ; Broken Hills Scorpion {1274}{}{Profesor} # hcProf.int ; Broken Hills Professor {1275}{}{Inventář} # hiPrfBx1.int ; Professor's Box in Broken Hills {1276}{}{Inventář} # hiPrfBx2.int ; Professor's Box in Broken Hills {1277}{}{Seymour} # hcSeymore.int ; Seymour the talking Plant/Broken Hills {1278}{}{John Sullivan} # hcSulvan.int ; John Sullivan - Broken Hills {1279}{}{Lumpy} # hcLumpy.int ; Lumpy the car accident victim - Broken Hills {1280}{}{} # BISpyHol.int ; Spy Holodisk for NCR {1281}{}{} # SIHisHol.int ; NCR History Holodisk {1282}{}{} # SIWesHol.int ; Westin Holodisk {1283}{}{Stráž} # SCBGrd.int ; Buster's Guard {1284}{}{} # SIElnObj.int ; Elise Notify Object {1285}{}{} # SIGcaObj.int ; NCR Guard Captain notify obj {1286}{}{Typhon} # hcTyphon.int ; Typhon, Son of Set - Broken Hills {1287}{}{Bodyguard} # ECBdyGrd.int ; BodyGuard in Vignette {1288}{}{Scénář mapy} # GamMovie.int ; Game Movie map {1289}{}{Skřínka} # ziLocker.int ; Generic Locker Script {1290}{}{Studna} # hiWell.int ; Broken Hills Well {1291}{}{Micky} # hcMicky.int ; Mickey the Dwarf - Broken Hills {1292}{}{Robot} # WCTurret.int ; Turret for Sierra Depot {1293}{}{Starý ghoul} # hcOldGhl.int ; Ghouls in Old-Folks Home - Broken Hills {1294}{}{Posluha} # hcHench.int ; Broken Hills Outfitter Henchmen {1295}{}{Elmo} # hcElmo.int ; Elmo - Broken Hills {1296}{}{Záchody} # niToilet.int ; Toilet - Contains Grenades - New Reno {1297}{}{Kříž} # niCross.int ; Cross - Golgotha - Buried Cash {1298}{}{Pluh} # viPlow1.int ; Plow - Vault City {1299}{}{Pluh} # viPlow2.int ; Plow - Vault City {1300}{}{Škorpión} # kcScorpa.int ; Attacking scorpion in klamath {1301}{}{Generátor} # kcGnratr.int ; Generator player repairs in toxic caves {1302}{}{Dveře} # kcLvatr.int ; Elevator door in toxic caves {1303}{}{Dveře} # SIVDor.int ; Vortis Slave Door {1304}{}{Lékařský Pipboy} # niMedica.int ; New Reno "Doctor Skill" Upgrade {1305}{}{Skřínka} # niPrstLk.int ; New Reno Prostitute"Locker" {1306}{}{Skřínka} # niBigJLk.int ; New Reno Big Jesus "Locker" {1307}{}{Skřínka} # niMor1Lk.int ; New Reno Mordino No Lock/No Ignore "Locker" {1308}{}{Šatní skřínka} # niBoxrLk.int ; New Reno Boxer "Locker" {1309}{}{Skřínka} # niBis1Lk.int ; New Reno Bishop Family OK "Locker" {1310}{}{Skřínka} # niPornLk.int ; New Reno Porn Actress "Locker" {1311}{}{Skřínka} # niBtchLk.int ; New Reno Bitch "Locker" {1312}{}{Skřínka} # niBis2Lk.int ; New Reno Bishop Family NO IGNORE "Locker" {1313}{}{Skřínka} # niEldrLk.int ; New Reno Eldridge "Locker" {1314}{}{Skřínka} # niWrT1Lk.int ; New Reno Wright Teen NO IGNORE "Locker" {1315}{}{Skřínka} # niOWriLk.int ; New Reno Orville Wright "Locker" {1316}{}{Skřínka} # niWrT2Lk.int ; New Reno Wright Teen FAMILY IGNORE "Locker" {1317}{}{Skřínka} # niMor1Lk.int ; New Reno Mordino FAMILY IGNORE "Locker" {1318}{}{Skřínka} # niMyGdLk.int ; New Reno Myron Guard "Locker" {1319}{}{Skřínka} # niMor2Lk.int ; New Reno Mordino NO IGNORE "Locker" {1320}{}{Skřínka} # niMyrnLk.int ; New Reno Myron "Locker" {1321}{}{Skřínka} # niChp1Lk.int ; New Reno Chop Shop Boy LOCKED "Locker" {1322}{}{Skřínka} # niChp2Lk.int ; New Reno Chop Shop Boy NO-LOCK "Locker" {1323}{}{Skřínka} # niTryLk.int ; New Reno Tray "Locker" {1324}{}{Skřínka} # niMor3Lk.int ; New Reno Mordino locker, no warning {1325}{}{Scénář mapy} # rndtoxic.int ; Random Toxic Map {1326}{}{Mně nikdy neuvidíš blbečku} # ecirrad.int ; critter that irradates {1327}{}{Dřevák Tin} # ecTinWod.int ; Tin Woodsman {1328}{}{Scénář mapy} # rndTinWd.int ; Tin Woodsman Map Script {1329}{}{Kamenný útvar} # ecGrdFrv.int ; Guardian of Forever {1330}{}{} # rndForvr.int ; Guardian of Forever Rnd Enct Map Script {1331}{}{Terminál} # ecGrdTrm.int ; Guardian of Forever Water Chip Terminal {1332}{}{Skřínka} # niEld2Lk.int ; New Reno Eldridge "Locker" HARD LOCK {1333}{}{} # SiRagobj.int ; Uhh box that Rondo cares {1334}{}{Scénář mapy} # SFCHINA2.int ; China 2 map {1335}{}{Strážný robot} # WCDedBot.int ; Fighting Bot that does nothing {1336}{}{Strážný robot} # KCWupass.int ; Klamath Guard Robot under Toxic Caves {1337}{}{Skřínka} # viHarWch.int ; VCty - Harry Watch Script {1338}{}{Skřínka} # viEdWch.int ; VCty - Ed Watch Script {1339}{}{Skřínka} # viAndWch.int ; VCty - Doc Andrew Watch Script {1340}{}{Skřínka} # viLynWch.int ; VCty - Lynette Watch Script {1341}{}{Skřínka} # viGrgWch.int ; VCty - Gregory Watch Script {1342}{}{Skřínka} # viCGWch1.int ; VCty - Prison Door Watch Script {1343}{}{Skřínka} # viCGWch2.int ; VCty - Greeting Watch Script {1344}{}{Skřínka} # viRNWch1.int ; VCty - Randal1 Watch Script {1345}{}{Skřínka} # viRNWch2.int ; VCty - Randal2 Watch Script {1346}{}{Skřínka} # viStkWch.int ; VCty - Stark Watch Script {1347}{}{Skřínka} # viBarWch.int ; VCty - Barkus Watch Script {1348}{}{Skřínka} # viVLWch1.int ; VCty - Valerie1 Watch Script {1349}{}{Skřínka} # viVLWch2.int ; VCty - Valerie2 Watch Script {1350}{}{Skřínka} # viWalWch.int ; VCty - Wallace Watch Script {1351}{}{Skřínka} # viSkvWch.int ; VCty - Greeting Watch Script {1352}{}{Skřínka} # viInWch1.int ; VCty - InGrd Watch Script {1353}{}{Skřínka} # viInWch2.int ; VCty - InGrd Watch Script {1354}{}{Skřínka} # viInWch3.int ; VCty - InGrd Watch Script {1355}{}{Skřínka} # viFamWch.int ; VCty - GenFam Watch Script {1356}{}{Skřínka} # viCsWch1.int ; VCty - Cassidy Watch Script {1357}{}{Obyvatel přístavu} # FCDocSqa.int ; San Fran - Doc Squatter {1358}{}{Děcko z doků} # FCDocKid.int ; San Fran - Doc Kids {1359}{}{Scénář mapy} # RndWhale.int ; Random Whale Script {1360}{}{Percy Crump} # gcPercy.int ; Percy Crump, Gecko Merchant {1361}{}{Inventář} # giPerBox.int ; Percy's Stock Box {1362}{}{Inventář} # giJnkBox.int ; Gecko Junkyard Temp Inventory Box {1363}{}{Dveře} # niWriDor.int ; New Reno Wright Room Door {1364}{}{Velkej Ananias} # dcAnan.int ; The Great Ananias, Mummy Master {1365}{}{Scénář mapy} # RndUVilg.int ; Unwashed Villager map {1366}{}{Špinavej vesničan} # ECWash.int ; Unwashed Villagers... Ug You figure out where they go. {1367}{}{Obzvlášť odporný spammer} # ECSpammr.int ; Spammer in Unwashed Encounter {1368}{}{Mapa} # eiSanMap.int ; Military Base San Francisco Map {1369}{}{Scénář mapy} # RndShutl.int ; Random Shuttle Map {1370}{}{Scénář mapy} # rndParih.int ; Random Pariah Map Script {1371}{}{Scénář mapy} # rndBHead.int ; Random Big Head map {1372}{}{Scénář mapy} # rndcafe.int ; Random Cafe Map {1373}{}{Automat na Nuka-Colu} # ZINuke.int ; Nuka-Cola Machine {1374}{}{Doky} # sfdock.int ; map script for San Fran Dock {1375}{}{Dveře} # ciCrisDr.int ; Chris's Door {1376}{}{Pěchotní mina} # rtlndmin.int ; Redding Land Mines {1377}{}{Pěchotní mina} # wtlndmin.int ; Sierra Depot Land Mines {1378}{}{Tvůj expartner} # ncExSpou.int ; New Reno Ex-Spouse script {1379}{}{Mel} # ECMel.int ; Mel that Dogmeat Creates. {1380}{}{Ventilační šachta} # ciVent.int ; Vent into Navarro {1381}{}{Kevin} # ccKevin.int ; Kevin in Navarro {1382}{}{Alarm} # csAlarm.int ; Navarro base on alert lights {1383}{}{Skřínka} # ciQunWch.int ; Quincy Locker watch script {1384}{}{Skřínka} # ciRulWch.int ; Raul Locker Watch Script {1385}{}{Skřínka} # ciCmdWch.int ; Commanded Locker Watch Script {1386}{}{} # SSSign.int ; NCR Statue {1387}{}{} # ctFob.int ; Fob EXP Spatial Script {1388}{}{} # ctPlans.int ; Vertibird EXP Spatial Script {1389}{}{} # ctK9Part.int ; K9 Part EXP Spatial Script {1390}{}{} # csArea2.int ; Script to signal if dude enters an area {1391}{}{} # csOpen2.int ; Script to signal if dude uses door w/o permision (in Navarro) {1392}{}{} # ctSound.int ; Soundproof Room Spatial Script {1393}{}{} # csOpen3.int ; Script to signal if dude uses door w/o permis {1394}{}{Pašerák} # ECTlkMon.int ; Talking Moonshiners {1395}{}{} # ziWeakLk.int ; Generic Weak Lock Watch Script {1396}{}{} # ziMedmLk.int ; Generic Medium Lock Watch Script {1397}{}{Carny Kid} # dcCarnKd.int ; Carny Kid - The Den {1398}{}{} # ciDocWch.int ; Raul Locker Watch Script {1399}{}{} # ziHardLk.int ; Generic Hard Lock Watch Script {1400}{}{Mina} # CIMine.int ; Mines in Raiders Cave {1401}{}{Skřínka} # niBisHLk.int ; New Reno Bishop Hard Locker {1402}{}{Dveře} # niBisHDr.int ; New Reno Bishop Hard Locked Door {1403}{}{} # ntRicRom.int ; New Reno Richard Wright Room Spacial {1404}{}{} # MIMirDor.int ; Miria's Bedroom Door {1405}{}{} # MIDavDor.int ; Davin's Bedroom Door {1406}{}{} # SIPtbox2.int ; box where Merk hides your car trunk stuff {1407}{}{} # sfshutl1.int ; map script to Hubologist entrance (shuttle) #killap - expansion {1408}{}{} # abbey.int ; Abbey map script {1409}{}{} # abbilbox.int ; bill's storage box {1410}{}{Bill} # abbill.int ; Abbey Bill {1411}{}{} # abbook.int ; Abbey library book {1412}{}{Child} # abchild.int ; Abbey child {1413}{}{Death Claw} # abdeathc.int ; Dave's Door {1414}{}{Sister Elaine} # abelaine.int ; Dave's Door {1415}{}{Grave} # abgrave1.int ; Dave's Door {1416}{}{Grave} # abgrave2.int ; Dave's Door {1417}{}{Brother Hank} # abhank.int ; Dave's Door {1418}{}{Abbey Doctor} # abhealer.int ; Dave's Door {1419}{}{Brother John} # abjohn.int ; Dave's Door {1420}{}{Brother Max} # abmax.int ; Dave's Door {1421}{}{Merchant} # abmerch1.int ; Dave's Door {1422}{}{Merchant} # abmerch2.int ; Dave's Door {1423}{}{Merchant Guard} # abmergrd.int ; Dave's Door {1424}{}{Mrs. Peterson} # abmsptsn.int ; Dave's Door {1425}{}{Abbey citizen} # abpeople.int ; Dave's Door {1426}{}{Mr. Peterson} # abpetson.int ; Dave's Door {1427}{}{Water Pump} # abpump.int ; Dave's Door {1428}{}{Brother Samuel} # absamuel.int ; Dave's Door {1429}{}{Abbey citizen} # abstand.int ; Dave's Door {1430}{}{Brother Thomas} # abthomas.int ; Dave's Door {1431}{}{Tom} # abtom.int ; Dave's Door {1432}{}{Abbey computer} # acompu.int ; Dave's Door {1433}{}{Abbey Head Monk} # ahmonk.int ; Dave's Door {1434}{}{Abbey monk} # amonk1.int ; Dave's Door {1435}{}{Abbey monk} # amonk2.int ; Dave's Door {1436}{}{Abbey monk} # amonk3.int ; Dave's Door {1437}{}{Abbey monk} # amonk4.int ; Dave's Door {1438}{}{Brother Paul} # amonk5.int ; Dave's Door {1439}{}{Tribal} # atribal.int ; Dave's Door {1440}{}{Brother Matthew} # abmatt.int ; Abbey Matthew {1443}{}{Ann} # vilann.int ; Ann in Village {1444}{}{Head Warrior} # tribec1.int ; script for head warrior {1445}{}{Marli} # tribec2.int ; Script for Marli at well in tribe {1446}{}{Villagers} # tribec3.int ; script for random people in tribe {1447}{}{Shaman} # tribec4.int ; script for tribe shaman {1448}{}{Ghost} # tribec5.int ; script for ghost in tribe {1449}{}{Tribal} # tribec6.int ; man outside tent for sulik's sister. {1450}{}{Kurisu} # tribec7.int ; sulik's sister script {1451}{}{Well} # tribei1.int ; script for well in tribe {1452}{}{Tribe map} # tribem1.int ; map script for tribe {1453}{}{Tribal} # tribec8.int ; tribal fishermen/women {1454}{}{Serin} # tribec9.int ; Missing Tribal (Serin) {1455}{}{Tribe map2} # tribem2.int ; Primitive Tribe Map 2 {1456}{}{Tribe map 2 - spacial 1} # tribesp1.int ; cave entrance spacial {1457}{}{Tribe map 2 - spacial 2} # tribesp2.int ; cavein spacial {1458}{}{Gecko} # tribec10.int ; Gecko in Tribe Cave {1459}{}{Cave Guard} # tribec11.int ; Tribal guarding entrance to cave {1460}{}{dead body} # tribec5a.int ; Karla's dead body {1461}{}{woods spacial} # tribesp3.int ; spacial to trigger seeing the ghost {1462}{}{Don} # slvcc1.int ; Head of Slaver Camp {1463}{}{Slaver} # slvcc2.int ; Guards at Slaver Camp {1464}{}{map script} # slvcm1.int ; Map Script to Slaver's Camp {1465}{}{dog} # slvcc3.int ; guard dog on Slaver Map {1466}{}{slaver} # slvcc5.int ; Slaver on patrol {1467}{}{slave} # slvcc4.int ; slaves at Slaver Camp {1468}{}{slavepen door} # slvco1.int ; script to locked slavepen door {1469}{}{Shelf} # hicdshlf.int ; Chad's Shelf in BH map 2 {1470}{}{Door} # hichaddr.int ; Door to Chad's house in BH 2 {1471}{}{Little Johnny} # dcliljny.int ; Abused boy in Den Residential {1472}{}{Little Johnny's Father} # dcljfthr.int ; Drunken Father of Johnny {1473}{}{Squatter} # dcaddct2.int ; Addicts who live in building which will become the orphanage {1474}{}{Drug Dealer} # dcdealer.int ; Dealer/Body guard in Den Residential {1475}{}{Den Resident} # dcpeasnt.int ; Citizen of Den Residential {1476}{}{Orphan} # dcorphn2.int ; Orphan living at the Orphanage {1477}{}{Peasant} # dcpesnt2.int ; Peasant 2 of Den Residential {1478}{}{map script} # gcenclen.int ; Enclave Verti Encounter near Gecko {1479}{}{Enclave Guard} # gcenc.int ; gecko enclave patrol guard {1480}{}{Enclave Guard} # gcenc2.int ; gecko enclave patrol leader {1481}{}{safe} # hisafe.int ; safe at hubologist stash {1482}{}{guard} # hcdorgrd.int ; Door Guard at Hub Stash {1483}{}{Hubologist} # hcstldr.int ; Leader at the Hub Stash {1484}{}{Hubologist Guard} # hcguard.int ; generic Hub stash guard {1485}{}{Hubologist Guard} # hcguard2.int ; generic Hub stash guard {1486}{}{Metal Door} # himndor.int ; Main Door to Hubologist Stash {1487}{}{map script} # hubstash.int ; Map script to Hubologist Stash {1488}{}{container script} # hicontnr.int ; script to containers in Hub Stash {1489}{}{Brahmin} # kcdunbra.int ; Dunton's brahmin in Klamath {1490}{}{door} # slvco2.int ; door to slave holding (not the pen) {1491}{}{gate} # slvco3.int ; script to gate of big slave pen at slavers camp {1492}{}{Tribal Chief} # tribec12.int ; Chief to primitive tribe {1493}{}{Barking Man} # ncbrkmn.int ; Barking man in New Reno {1494}{}{epax map script} # epa1.int ; EPA Map Script (epax.map) {1495}{}{EPA MAIN} # epa2.int ; SubLevels Map {1496}{}{EPA warehouse map} # epa3.int ; map for Doctor's warehouse {1497}{}{Mr. handy Robot} # epac1.int ; Script for depressed Mr Handy {1498}{}{Hologram 00000} # epac2.int ; Hologram 00000 script {1499}{}{The Brave Little Toaster} # epac3.int ; Talking Toaster {1500}{}{Hologram 10001} # epac4.int ; Script for Hologram 10001 {1501}{}{Hologram 12001} # epac5.int ; Script Hologram 12001 {1502}{}{Hologram 10031} # epac6.int ; Script for Hologram 10031 {1503}{}{Hologram 40011} # epac7.int ; Script for Hologram 40011 {1504}{}{EPA plant} # epac8.int ; Script for EPA Plants {1505}{}{Mr. Chemmie!} # epac9.int ; Script for crafting computer {1506}{}{Specimen from tank} # epac10.int ; Script for Diplomatic player {1507}{}{Specimen from tank} # epac11.int ; Script for combat char from the vats {1508}{}{Specimen from tank} # epac12.int ; Script for Stealth Character {1509}{}{Warrior} # epac13.int ; Doctor's personal bodyguards {1510}{}{Bug Spray} # epac14.int ; Script for bug spray {1511}{}{Doctor's Prisoner} # epac15.int ; Script for captured tribals {1512}{}{Giant Ant} # epac16.int ; Script for EPA ants {1513}{}{The Doctor} # epac17.int ; Script for EPA Doctor {1514}{}{Fruit Fly} # epac18.int ; Script for mutant fruit flies {1515}{}{Creature} # epac19.int ; Script for doctors crestures {1516}{}{Robot} # epac20.int ; Script for the moving robots {1517}{}{Robot} # epac21.int ; robot script {1518}{}{EPA Leaflet} # epai1.int ; A leaflet for the EPA {1519}{}{Voice Computer} # epai2.int ; Script for voice computer {1520}{}{Research Computer} # epai3.int ; Script for main research computer {1521}{}{Electric Chair Computer} # epai4.int ; Script for Electric Chair Computer {1522}{}{Electronic door} # epai5.int ; Script for Electronic doors {1523}{}{Hologram Generator} # epai6.int ; Script for Hologram Generator {1524}{}{Security Door} # epai7.int ; Script for Security doors {1525}{}{Elevator Door} # epai8.int ; Script for Elevator doors {1526}{}{Door} # epai9.int ; Script for doors on ground level {1527}{}{Random Chemicals} # epai10.int ; Script for Random Chemicals {1528}{}{Fertile ground} # epai11.int ; script for ground in arroyo {1529}{}{Fertile ground} # epai12.int ; fertile ground 2 script {1530}{}{Hibernation Computer} # epai13.int ; Script for Hibernation Computer {1531}{}{Lighting Generator} # epai14.int ; Script for Lighting Generator {1532}{}{Forcefield} # epai15.int ; Script for forcefield to release Holograms {1533}{}{Plant spray} # epai16.int ; Script for Plant spray {1534}{}{Magnetic coil computer} # epai17.int ; Script for Magnetic coil computer