The F.O.O.K.

Fallout 3 Overhaul Kit

Creators:

LinkesAuge .........................................Project Manager
IAMELIPHAS..........................................Q/A & Designer
The 3rd Type........................................Weapon Statistics and CAPSLOCK MASTER
Xporc...............................................Operation Anchorage Addon Project Manager



INDEX:

(A) FEATURES

(B) FAQ

(C) INSTALLATION

(D) CHANGE LOGS

(E) FOOK ADDONS

(F) OPERATION ANCHORAGE ADDON

(G) MMMF3 ADDON

(H) ENCLAVE COMMANDER ADDON

(I) RECOMMENDED MODS

(J) ITEM LIST

(K) GAMEPLAY CHANGES

(L) CREDITS OF DOOM




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++ (A) FEATURES ++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

[+] 120+ NEW(!) Weapons (and many additional ammo types)

[+] 80+ new Apparell items

[+] 40+ Weapon Retextures

[+] 20+ Apparel Retextures

[+] 25+ Clutter Retextures

[+] ALL new items are fully integrated into the game

=> NPC's will make use of the new Weapons

[+] Increased weapon and armor/outfit diversity throughout the game

=> All factions use now a lot more weapons as well as outfits

[+] All vendors offer the new items though most vendors sell only certain items, some are specialiased on assault rifles while others offer rare pistols or other gear

[+] Repair lists were totaly reworked, a lot more cross repair options and the ability to repair your gear with various clutter

[+] Full rebalance of ALL (new and vanilla) weapons based on T3T's weapon overhaul mod

=> guns are going to hurt a lot more now, the wasteland is going to be a tougher place

[+] Full armor rebalance giving many abilities to all apparell and many other changes to their stats giving all items a real use

[+] Completly reworked the leveled lists for NPC factions resulting in a much better mix of weapon use

[+] Weapon/armor condition of NPC's increases with the PC lvl making the game more challenging at higher lvl's

=> you won't met enclave soldiers at lvl 17 that have in average just an armor and weapon condition of 40% (Enclave for example tops now at 95%!)

[+] Weapon and armor condition is now faction specific ie BoS NPC's use feature gear with a better condition than for example mutants

[+] Strength of NPC's has been increased in order to get their level and skills closer to the PC

[+] Items, especially weapons and ammo, are now more expensive, this goes in line with increased ammo spawns (due to stronger enemies your ammo use is gonna be higher than in vanilla)

[+] Big weapon sound overhaul of new and vanilla weapons

[+] A new house item that shreds items into spare parts

[+] Full support for the Enclave Commander Mod by J3X



Fun facts:

- Over 1500 leveled lists are used in order to integrate all the new gear

- Each faction in FOOK uses more weapons (despite having just a certain range of all weapons available) than vanilla had to offer in total

- FOOK includes the work of more than 80 modders !




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++ (B) FAQ ++++++++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++



FREQUENTLY ASKED QUESTIONS:

Q: Invasion of Red boxes with ! points in the middle of them!
A: You didn't install the mod properly. see the installation instructions below on how to install it properly.

Q: Textures for the guns are weird/not showing properly.
A: This is a problem with Archive Invalidation, one of Bethesda's 'bright' ideas *rolls eyes*
To fix it you need something called Archive Invalidation Invalidated. Located here: http://www.fallout3nexus.com/downloads/file.php?id=944
If they still won't work correctly that you can be certain that you did something wrong with the installation of FOOK. Make sure that you downloaded all necessary files and extracted them to the correct folder.

Q: Fallout 3 Crashes when I enable the Marts FOOK Esp
A: You have the old version of Marts Monster Mod (Marts Increased Spawns or Marts Tougher Traders) You need the newest version of Marts Mutant Mod which includes an ESM which you need. Also make sure that your load order is properly set up.

Q: Weapons are [showing up as] too powerful
A: The damage value displayed in the Pipboy is often very misleading. Don't take it too serious cause it's bugged when it comes to Shotgun damage and also doesn't tell you anything about stats like accuracy, critical damage etc. which are also very important to determine the total power of a weapon. In the future we will release a document that gives a detailed overview of the weapon stats.

Q: I don't like the way the weapons look.
A: Then don't download/rate the mod.

Q: The game is too easy/hard!
A: Use the difficulty slider. Its there for a reason. If the game is still too easy, use Marts Mutant Mod to increase the spawns. If it's too hard, use a partner or two. Or an army (Enclave Commander)

Q: Partners are killing me and/or each other with explosives by accident!
A: Don't give them explosive weapons. Unfortunately NPCs and explosive weapons don't seem to mix very well, and there is next to nothing we can do about it. Blame Bethesda for not giving them proper AIs with explosives, not us.
Though its heavily recommended you use a mod that makes partners essential (not able to permanently die) anyway, such as FO3 Phalanx.

Q: The game is very unbalanced!
A: Patch v1.2 did some major improvements to balance but this is an ongoing process.

Q: Does this require Operation Ancorage (OPANC)?
A: No.

Q: FOSE?
A: No, FOOK doesn't require FOSE. The latest version of Enclave Commander (v8.0) does however require FOSE but plz don't direct any questions regarding issues with FOSE to us.

Q: Nude people/people have no weapons after update

A: You need to wait for them to respawn. Usually this is 3 days.
The fastest way to do this is to go into an interior with no one or very few people in it (IE Moria's shop, your house, Uncle Roe's House, Museum of Dave, ETC). Then In console, type "Set Timescale to 1000000" without quotes. Wait 3-5 seconds. then type "Set Timescale to 30" (this returns it to the default value)




++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++ (C) INSTALLATION +++++++++++++++++++++++++++
++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Before you do anything else check if you have these files:

- FOOK Main Files Part 1

- FOOK Main Files Part 2

- FOOK Main Files Part 3

- Latest FOOK ESP's

!!!THESE ARE REQUIRED!!!



1) Make sure you have installed the latest version of ArchiveInvalidation Invalidated!

2) Extract Main Files Part 1 to your Fallout folder

2) Now extract Main Files Part 2 and Part 3to your Fallout Data folder (yes you have to extract all parts seperatly)

4) After this extract the "Latest FOOK ESP's" file to your Data folder

5a) Use FOMM to select the following files to load (you MUST select all three):

# CALIBR.esm
# FOOK.esm
...
... (other mods)
...
# FOOK.esp



5b) Additiontaly you can use other FOOK addons after the .esp, for example:

# CALIBR.esm
# FOOK.esm
...
... (other mods)
...
# FOOK.esp
# FOOK - Tougher Enemies.esp
# FOOK - Reduced Armor Boni.esp.esp



6) Make sure to wait 4 days ingame so NPC's, vendors etc. can respawn

7) Have a nice FOOK. :)




Note: If you also want to use the Retextures then just extract them on top of the rest, they can't cause any

issues with the main files.






############################################################
###################### (D) CHANGE LOGS #####################
############################################################



=========================================
=============== FOOK v1.5 ===============
=========================================

- New weapons added:

* Norinco AKMS Type 56SS1 - LeChooie

* Z-M Weapons M5-SA1 Assault Rifle - by tyokio

* Z-M Weapons M5-HA2 Heavy Assault Rifle - by tyokio

* Spit-Bomb - by EpF

* Cleaver - by jaysus

* Sickle - by jaysus

* Fire Axe - by neunen    

* Scythe - by jaysus

* Webley & Scott .32 Auto Pistol - by Kitteh  

* M4 Super 90 Shotgun (+ Raider version) - by Frederyck1992

* MAC-10 Submachinegun - LeChooie

* H&K MP-5SD3 - by Frederyck1992

* H&K MP7A1 Silenced - by Chambermade

* H&K L30 Laser Gatling (Fo2 Gatling Laser) - by DaiShiHUN

* 8 new Mines (Anti Personnel, Disintegration, Fire Burst, Gas, LSG Gas, Nerve Gas, Surcharge, Uranium Blast) - by Smurf_Impact

* 8 Explosives (C2, C4, Dynamite, Nobel808, PETNE, RDX, Semtex, TNT) added which can be set to explosion through a timer - by Smurf_Impact



- New Armor/Headgear:

* Advanced Power Armor (classic Fo2 Enclave PA) - Latexschlampe    [it is an unique item - look for it in Fort Bannister]

* T51b Wasteland version (based on AntoFX's great T51b retexture)

* T47 Helmet for Outcasts and BoS - by flickone

* Colossus Targeter - by daejones

* Different Eyepatches - by Latexschlampe  

* Berets for BoS (in green, blue and red), Outcast, Talon and Enclave - by BurnsBabyBurns


- Textures:

* T51b for Outcast and BoS got a new texture (based on AntoFX's great T51b retexture)

* All PA's use now the new T51b gloves by AntoFX (which look a lot better than the vanille ones)



- Gameplay changes:

* Night vision added to all Power Armor Helmets and the Talon Heavy Helmet (can be activated just like the pipboy light through holding Tab) - thx to Riain for his night vision script

* "Slower Backpedaling" mod by integrated reducing your speed going backwards - by Lork

* "Explosive Explosives" mod integrated making explosives such as Missles, Mines etc. destructable - by Malakaius

* Misc item and Ingestible weights were adjusted to be more realistic (and making them more usefull)

* Some food items got a name change so that it fits with the clutter retextures

* Food heals now more damage

* Real grenade physics integrated (grenades won't behave like tennis balls anymore) - by taylorsd  

* Repair cost Multiplier increased (to counter balance the cross repairing possibilities and clutter items used for repair)

* Item degradation reduced by 50%

* Items now degrade in VATS as much as outside of it

* Improved repair lists => Weapons were moved into the appropriate groups, all uniques are now removed from the repair lists (but can of course

still be repaired with other items) and more clutter was added to the repair lists

* Damage of explosives like mines, greandes etc. was increased (they had still vanilla values so kinda underpowered compared to the other weapons)

* Stats of the T51b and T45d Power Armor were switched. T51b is now the better one like it should be.



- Factions / NPC's:

* The T45b is the BoS/Outcast standard PA while the T51b will now be a rare one within their ranks and appear just at higher levels

* T47 Helmet for BoS and Outcasts added, spawns at higher levels in combination with T45d and T51b PA

* BoS Initiates wear now also Combat armor as well as berets. Initiates in combat armor wear green berets, initiates in recon armor wear red berets, Knights

and above use the blue berets

* Talon, Outcasts and Enclave make now also use of berets

* Enclave Officers have a small chance of wearing a Targeter

* Starting with level 16 there is a 1% chance that a raider will spawn with a "Wastelander" Power Armor

* Some NPC's like Defender Morgan etc. were adjusted to make use of new weapons/armor

* Tenpenny guards use now the new weapons and got their own helmet texture.

* Grenades and mines added to all faction NPC's, there is now roughly a 10-20% (depending on the faction) chance that a NPC spawns with grenades and/or mines

* More minor tweaks to further enhance the outfit variety within factions



- Other changes:

* "Free Play after MQ" mod integrated (allows you to keep playing after the end) - by DJ_Kovrik and Zalmoxis

* "FOOK - Balance changes.esp" renamed to "FOOK - Tougher enemies.esp", the old name was kinda misleading

* "FOOK - No Minigun code.esp" and "FOOK - Miniguns Classic Requirements.esp" updated (older versions used old stats and other outdated data leading to problems)

and renamed to "FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp" and "FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak"

* "FOOK - Reduced Armor Boni.esp" added - Optional plugin that decreases the armor boni in the game, mainly removing the SPECIAL points

* "FOOK - Test Container.esp" added - Had this request a couple of times so here is my test box that includes all items. It can be found infront of Vault101.

* Power Armor retextures were moved from the retexture pack to the main files. Reason for this is that we want to keep a certain visual style within each faction.

Adding the T47 Helmet for example required that we use PA textures that have a similar look so that each PA armor / helmet within a faction fits with each other.

We didn't want to force anyone to download the whole retexture pack to get decent looking PA gear combinations so they will now be included in the main files.

* MMMF3 - FOOK plugin updated to the latest version



and on top of this like always a lot of bug fixing.






=========================================
=============== FOOK v1.2 ===============
=========================================

General:


- Complete overhaul of ALL weapons (yes rly every single one), too many changes to list them here, basicly was the damage and accuracy reduced so weapons are closer to vanilla

but especially late game weapons will still hurt a lot. Also redone were the weapon prices, in general lower and making more sense than before.


- T3T is now fully integrated (though with adjustment to weapon stats due to our changed balance)


- Weapon and outfit lists for NPC's were completly redone. Outfit variety will be increased ie more use of helmets, hats etc. with glasses, masks etc.

and camo outfits will now even have matching color (for example green bandana and green field jacket).

Weapons will now spawn gradually with the PC lvl, we added to every Weapon a lvl requirement, no more high tech weapons in the early game. The bigger/stronger weapons will also become slowly more common with

the PC lvl so that not only the type of weapons changes with your level but also how common/rare they are.


- Many weapon names and stats (like weight) changed to their "real" designations/values (at least to the best of my abilities, checked many scources but its ofc welcome if you can help me to correct any mistakes)


- FOOK supports and uses now the CALIBR mod which adds many new ammo types to the game


- Complete weapon sound overhaul thanks to funkmastad's "Sound Overhaul Mixtape" (and all modders that were involved in this, see also our credits) and Honnou's modder source sounds.


- FOOK Enclave Commander esp updated to work with version v8.0 of EC



Gameplay:


- Ammo spawns / loot was reduced A LOT.

- Scrap Metal isn't as common anymore

- removed all speed reductions from armor. They seemed to affect NPC's too much and thus aren't rly worth the trouble

- Now that a slot is free for PA's we added the carry weight increase back to power armor instead of their helmets


- FOOK uses now these additional ammo types:


* 12,7mm Depleted Uranium - Based on real world 12,7 ammo (also known as 50BMG) and replaces the 5mm ammo. This calibr

is the standard ammo for all Miniguns. We decided to use 12,7mm cause that makes the most sense based on the fact that

many real life miniguns/machine guns make use of this calibr.

Due to balance reasons we decided to make this "depleted uranium" version of 12,7mm ammo as well as adding 50 BMG

for the high tech sniper weapons / Bozar. It would have created balance problems if big guns and sniper rifles as the

M82A3 would have used the same ammo (sniper would have had pretty much unlimited ammo).


* 8mm Depleted Uranium - another new fictional ammo type introduced by us. This one will be used for post war high tech

ballistic weapons. So far this affects pretty much just the ballistic weapons of the enclave ie the HA70, LA60 and EP1A

use this new ammo type.

It is a very expensive ammo type and thus also used to balance the high tech weapons.


* 2mm EC (CALIBR ammo): Standard ammo for all Gauss weapons in FOOK

* 45ACP (CALIBR ammo)

* 50AE (CALIBR ammo)

* 9x19mm (CALIBR ammo)

* 50BMG (CALIBR ammo): Like mentioned above is this ammo mainly used by sniper rifles or weapon with big caliber

* 545x39mm (CALIBR ammo)

* 762x39mm (CALIBR ammo)

* 762x51mm (CALIBR ammo)


Bug fixes:

- Uniques from repair lists removed (to prevent that you use em accidently to repair other gear)

- Shell casings removed from EP1A like its supposed to be

- PPSH has now proper 1st person model

- Desert Eagle has now the correct 1st person model

- "Flying" Weapon models are fixed, no more weapons that will "fly" when they get dropped

- many sound errors are fixed

+ everything else that was fixed which i forgot because i hate to keep track of such stuff


New Content:


- added clutter retextures by ObsidianStag

- added food retextures by Padds

- 10 new Projectile/Shell meshes and textures by Odin_ml

- Alexscorpions Sniper Gear (Barrett M82A3)

- belt feed miniguns by Odin_ml

- many new Fieldjackets, Helmets and Outfits by BeZen






=========================================
=============== FOOK v1.1 ===============
=========================================
I'll start this update with a BIG THANK YOU to Martigen who helped me a lot to streamline FOOK and setup the new file structure.

He also created a MMMF3 addon for FOOK allowing you now to enjoy both mods together.




Here the change log:

- Restructured the FOOK file structure ("FOOK.esm" and "FOOK - Balance Changes.esp" added for better compatibility with other mods)

- Addon for MMMF3 support (=> Mart's Mutant Mod - FOOK.esp )

- Talon bug in the enclave commander addon fixed

- FOOK esp was cleaned up, should remove some problems ppl encoutered with FOOK

- fixed missing projectiles for

* Combat Shotgun

* Lincoln's Repeater

* Victory Rifle

* Ol Painless

* Sniper rifle

* Blackhawk

* The Terrible Shotgun

* Sydney's 10mm "Ultra" SMG and follower version

+ many other fixes to uniques


Obvious pattern here, some unique entries got screwed within one of our latest esp merges (these are required if multiple ppl work on a project, sadly it is a major pain to do)



- Changed a few unique meshes to use some of the new weapon models and adjusted a few stats to be more in line with the overall new weapon balance

- some stat improvements to vanilla weapons to be closer to the new weapons in regards to damage.

- Shotguns got a damage reduction across the board, should fix the issue of them being somewhat overpowered

- Changes to NPC and creature health / damage are now added as seperate esp

- proper zoom added to .44 Magnum scope

- fixed the wrong 1st person mesh for the Desert Eagle 50AE




############################################################
###################### (E) FOOK ADDONS #####################
############################################################



FOOK - Tougher enemies.esp:

Increases the HP and skills for NPC's and the damage and HP for creatures


FOOK - No Requirements for Miniguns, Gatlings, 20mm Flak.esp:

Just as the name says.


FOOK - Strength Requirements for Miniguns, Gatlings, 20mm Flak:

Instead of needing to wear a Power Armor you will need a certain strength to use Miniguns etc.


FOOK - Reduced Armor Boni.esp:

Optional plugin that decreases the armor boni in the game, mainly removing the SPECIAL points


FOOK - Test Container.esp:

A container (ammo box) infront of Vault101 with all armor/weapons/ammo for those that want to test these or just have some fun


!!! ALL these esp's must be loaded AFTER the FOOK.esp !!!




############################################################
############### (F) OPERATION ANCHORAGE ADDON ##############
############################################################


The O.A.O.K.

Operation Anchorage Overhaul Kit

Creators :

xporc........... Project Manager
The 3rd Type.... Weapon Statistics

Features :

The OAOK aim to make Operation : Anchorage better, by making it compatible with the FOOK, tweaking its gameplay, and adding more incentives to finish it.

- You now have the option to play as an Energy weapons user : the Wattz 1000 pistol and the AER9 Laser Rifle
- Discover why Gary 23 is in the Outpost.
- A lot of new rewards : pre-war weapons, a second set of (helm-less) Stealth Suit, a Winterized Combat Armor, more clothes
- Defender Sibley will be a bit tougher.
- You can now use the Health & Ammo dispensers only once. Be careful !

Weapons :
- All the weapons stats were tweaked by T3.
- The ShockSword now also have a new effect, the same on as the Shocker power fist (against robots).
- The Gauss rifle can now be repaired with other Gauss weapons, and is very dangerous.

Armors & Bug Fix
- The Winterized T-51b Power Armor use a correct skin for the gloves, and have better normal mapping.
- The Winterized T-51b Power Armor have correct stats, in line with the other FOOK Power Armors.
- The Stealth Suit wont allow you to stack hats and eyeglasses anymore.

List of mods incorporated, thanks to their authors :
- Anchorage Companion & Anchorage Extras, by T3T
- Improved Covert Ops Perk, by Galahaut
- Female Crimson Dragoon, by Jaskano
- Anchorage Energy Weapons, by Locust_36
- Anchorage One Use Health & Ammo, by flyfightflea


Bugs :
No bug found yet


Incompatibily :
May be incompatible with anything that mess with Operation Anchorage and the reward items.
The Operation Anchorage version of Enclave Commander will NOT work with the FOOK - Enclave Commander addon.


Plans for the future :
- A new Chinese propaganda Radio you can listen in the simulation, and in the Wasteland if you download it on your pipboy. With military chinese music.
- A Winterized Army Power Armor, customized to be entierely analogic and immune to the Pulse Field, so you can wear it.
- The Outcasts will recognise you as one of their if you were one of these armors : Linden's Outcast Armor, Outcast Specialist Robe, Outcast Recon Armor, Outcast Power Armor, Outcast T51b Armor
- If you're hostile with Fort Independance, dont be surprised if they shoot you on sight.
- More armors & weapons for the Outcast members at the Outpost.
- Followers can now follow you inside the Simulation and Bailey's Crossroad Metro.
- If you're very smart, you can even fool Protector Mac Graw.
- You can now use more weapons in the Simulation.
- To add a bit of morale ambiguity : will you scream at the soldier killing prisonners ? Will you be capturing the Technicians instead of killing these civilians ? Etc.





############################################################
############## (G) MARTIGENS MUTANT MOD ADDON ##############
############################################################


The MMMF3 plugin is designed to be loaded with MMMF3 after FOOK (hence also why it is called Mart's Mutant Mod - FOOK.esp, as it should be loaded with the other MMMF3 modules).

This is the recommended load order:

Fallout3.esm
CALIBR.esm
FOOK.esm
Mart's Mutant Mod.esm
...
...
FOOK.esp
FOOK - Balance Changes.esp
FOOK - Enclave Commander.esp
...
...
Mart's Mutant Mod.esp
Mart's Mutant Mod - FOOK.esp


The order of the .esms doesn't actually matter, just the .esps.

It is pretty easy, you just have to make sure that the MMM esp's are loaded AFTER!!! FOOK.

Thx and credits go to Martigen for creating this addon. :)



############################################################
############## (H) FOOK ENLCAVE COMMANDER ADDON ############
############################################################


The FOOK Enclave Commader esp changes the following:


- All Squads use the new gear


- Encalve outcasts now renamed to Commonwealth soldiers. They carry both BOS

and Enclave tech (if they can make androids, surely they can produce/trade for

BOS and Enclave equiment)


- Added Raider, Regulator, Slaver, and Talon Company factions.


- Restructure of the code. and each person is their own NPC instead of using

the same 5 NPCs like the default ECC


- All factions now carry weapons and armors specific to that faction. IE

talon will only use talon weapons, BOS will only use BOS weapons, Enclave

will only use Enclave weapons, etc.


- Redid the assault squads so that they now carry Heavy assaults/MGS

(PA factions) or SMGs (Non PA Factions). only the raiders use melee weapons.


- Sentry bot now only available to factions that are tech-savvy enough to

use it (BOS, Enclave, Commonwealth, Talon Company)


- Non PA units given 60 instead of 40 health so they dont' die as quickly.


- PA units given +25% extra speed to counteract FOOK's speed reduction

(NPC's seem to suffer more under the speed reduction at least they can't

keep up with the player)



Installation:

Just put the FOOK Enclave Commander esp into your Data folder. Also make sure

that the esp is loaded after the main FOOK esp.

You also need the latest Enclave Commander esp in order to run our addon.





############################################################################
########################### (I) RECOMMENDED MODS ###########################
############################################################################


- In alphabetical order -

Enclave Commander 075 by J3X: http://www.fallout3nexus.com/downloads/file.php?id=1410

Explosive Entry by Lap: http://www.fallout3nexus.com/downloads/file.php?id=2917

Free Play after MQ by Zalmoxis and DJ_Kovrik: http://www.fallout3nexus.com/downloads/file.php?id=586

MMMF3 - Increased Spawns by Martigen: http://www.fallout3nexus.com/downloads/file.php?id=1415

Multiple Ways to Attain Power Armor Training by Gryphono: http://www.fallout3nexus.com/downloads/file.php?id=1413

Owned by Regent Eagle: http://www.fallout3nexus.com/downloads/file.php?id=1516

Slower Levelling by Koldorn: http://www.fallout3nexus.com/downloads/file.php?id=97

Ultimate Perk Pack by TheFakeEmpire: http://www.fallout3nexus.com/downloads/file.php?id=1409




############################################################################
########################### (J) ITEM LIST ###############################
############################################################################


For the item Content list plz visit:

http://fook.homepage.t-online.de/content_list.txt







#####################################################################
####################### (K) GAMEPLAY CHANGES ########################
#####################################################################



- NPC condition lists feature now items with much better condition resulting

in tougher/stronger enemies

- Repair list overhaul

=> Weapons can be repaired with spare parts, energy rifles also with

Fission Batteries

=> Clothes etc. can be repaired by Leather Belts, Wonderglue and

spare parts

=> Armor can be repaired with spare parts, PA can also be repaired

with Fission Batteries


- Ammo prices were increased

- Vendors have now more money

- Repair effectivity reduced

- All weapons got a balance overhaul. Weapons do now a lot more damage and

are more accurate

- Miniguns and Gatlings require Power Armor

- Increased prices for medi kits




>> ARMOR/OUTFIT OVERHAUL:

The armor overhaul tries to give all armor and outfits a better use so

that you just don't go through the usual list of vault armor, combat armor,

ranger's CA and then PA.

That is in my opinion really boring and doesn't offer any real choices.

Currently armor is pretty much all about DR, we want to change this and make

the apparel in the game more interesting.

To achive this we added many abilities to the apparel in the game. Most offer

advantages like skill improvements or special points but there are also some

pretty hefty drawbacks for things like Power Armor in order to balance it

and to allow for more specialisation and a little bit more realism.

This is of course an ongoing project as there is a lot to do and we will need

feedback on how our changes work out.


I also need to mention that i had to change the object effect names ingame to

abbrevations. Reasons for this are Fallout's UI limitations. If there are too

many effects and thus the text doesn't fit into the available space the game

will crash. Don't ask me why Bethesda put such limitations on their interface

or why the game crahes cause of it.

The switch to abbrevations allows us to use up to 8 effects (more doesn't fit).

Here a list of the abbrevations which are used ingame:

AG = Agility
AP = Actions Points
Bar = Barter
BG = Big guns
CHR = Charisma
Crt= Critical Chance
Dar = Damage Resistance
END = Endurance
Epl = Explosives
EW = Energy Weapons
INT = Intelligence
LCK = Luck
Lbs = Carry Weight
Lp = Lockpick
MD = Melee Damage
Med = Medicine
MW = Melee Weapons
PER = Perception
Red = Radiation Resistance
Rp = repair
Sc = Science
SG = Small guns
Sn = Sneak
Spd = Speed multiplier
Spe = Speech
STR = Strength
Un = Unarmed
XP = Experience




+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
+++++++++++++++++++++++++ (L) CREDITS OF DOOM +++++++++++++++++++++
++++++++++++++++++++++++(In alphabetical order)++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


>>>>>>> by 1337martyr:

1337martyrs_GrenadeLauncher_functional: http://www.fallout3nexus.com/downloads/file.php?id=2286

1337Martyrs_TIS1_sniperedition: http://www.fallout3nexus.com/downloads/file.php?id=2677

1337martyrs_charger_weapons_and_Autolaserpistol: http://www.fallout3nexus.com/downloads/file.php?id=3692

1337Martyrs_EPR_057_plasma gatling gun: http://www.fallout3nexus.com/downloads/file.php?id=3178



>>>>>>> by AlexScorpion:

Pimp my gun G3A3 Assault Rifle v2: http://www.fallout3nexus.com/downloads/file.php?id=271

Alexscorpions Sniper Gear: http://www.fallout3nexus.com/downloads/file.php?id=4362


>>>>>>> by Amstrad:

Western Weapons - Peacemaker: http://www.fallout3nexus.com/downloads/file.php?id=3957


>>>>>>> AntoFX:

T-51B Hirez Retex: http://www.fallout3nexus.com/downloads/file.php?id=4929


>>>>>>>by ApocalypticaGirl:

AG Ammo Can v1-2: http://www.fallout3nexus.com/downloads/file.php?id=1081

AG Sound Mod 1-3: http://www.fallout3nexus.com/downloads/file.php?id=249


>>>>>>> by Arashi:

KR-C3 Canister Rifle: http://www.fallout3nexus.com/downloads/file.php?id=3999


>>>>>>> by Azar:

Shishkebab Paintjobs by Azar: http://www.fallout3nexus.com/downloads/file.php?id=375

Ebony Ripper by Azar: http://www.fallout3nexus.com/downloads/file.php?id=258

Wasteland Wanderer Retexture by Azar: http://www.fallout3nexus.com/downloads/file.php?id=190


>>>>>>> by Baelkin:

Cerberus Protect Gear - Headgear: http://www.fallout3nexus.com/downloads/file.php?id=3007


>>>>>>> by BeZen:

10 Field Jackets: http://www.fallout3nexus.com/downloads/file.php?id=4039

53 Outfits ReColor: http://www.fallout3nexus.com/downloads/file.php?id=4003


>>>>>>> by bibbeh:

Peacekeeper Pulse Pistol: http://www.fallout3nexus.com/downloads/file.php?id=4007


>>>>>>> by brurpo:

Beretta M9 -Release- silenced version is here: http://www.fallout3nexus.com/downloads/file.php?id=382

M1911 UV added: http://www.fallout3nexus.com/downloads/file.php?id=785


>>>>>>> by bunsaki:

Wearable Backpack - BlackWolf Backpack: http://www.fallout3nexus.com/downloads/file.php?id=2553


>>>>>>> by BurnsBabyBurns:

Berets - no page


>>>>>>> by Chambermade:

HK MP7 A1 Sub-Machinegun: http://www.fallout3nexus.com/downloads/file.php?id=4117

Quest incl G36 MSG90 and new armor - BETA: http://www.fallout3nexus.com/downloads/file.php?id=3011


>>>>>>> by cobalter:

AK-47 No Replacement: http://www.fallout3nexus.com/downloads/file.php?id=1665


>>>>>>> by CptJoker71:

Better Booze: http://www.fallout3nexus.com/downloads/file.php?id=626

Better street litter texture: http://www.fallout3nexus.com/downloads/file.php?id=313

Whats Your Brand - cigarette texture megapack: http://www.fallout3nexus.com/downloads/file.php?id=591


>>>>>>> by CrazyAce:

PPSH-41 SMG v5: http://www.fallout3nexus.com/downloads/file.php?id=2767


>>>>>>> by Crawlius:

CRL9000 Sound Modification (CRL) v0.3.2: http://fallout3nexus.com/downloads/file.php?id=613


>>>>>>> daejones:

Colossus Headgear: http://www.fallout3nexus.com/downloads/file.php?id=4809


>>>>>>> by DaiShiHUN:

Classic P94 Plasma Rifle ver 2: http://www.fallout3nexus.com/downloads/file.php?id=2527

Classic MEC Gauss Minigun: http://www.fallout3nexus.com/downloads/file.php?id=3735

Classic YK42B Pulse Rifle: http://www.fallout3nexus.com/downloads/file.php?id=2996

Classic Tesla Metal Armor: http://www.fallout3nexus.com/downloads/file.php?id=4011

Classic HK L30 Gatling Laser: http://www.fallout3nexus.com/downloads/file.php?id=4685


>>>>>>> by Dazington:

Hi-Res Lunchbox Retexture: http://www.fallout3nexus.com/downloads/file.php?id=3682


>>>>>>> by dDefinder:

Improved Sound FX (ISFX) v1.2: http://fallout3nexus.com/downloads/file.php?id=627


>>>>>>> by deliverance6:

4 Barrell Shotgun for Dodger5277: http://www.fallout3nexus.com/downloads/file.php?id=2860

d6 Wastelander Weapon Pack 1: http://www.fallout3nexus.com/downloads/file.php?id=2718


>>>>>>> by Demonizer:

Colt M1911 Skin: http://www.fallout3nexus.com/downloads/file.php?id=1017


>>>>>>> by DispenserDown:

Classical Books V4: http://www.fallout3nexus.com/downloads/file.php?id=420


>>>>>>> DJ_Kovrik and Zalmoxis:

Free Play after MQ: http://www.fallout3nexus.com/downloads/file.php?id=586


>>>>>>> by einherjrar:

M72_PPK12 Gauss BETA v2: http://www.fallout3nexus.com/downloads/file.php?id=4258

M249 SAW Beta v2: http://www.fallout3nexus.com/downloads/file.php?id=3092

M60 ISW BETA v2: http://www.fallout3nexus.com/downloads/file.php?id=3093


>>>>>>> EpF:

EpF Centaur Spit-Bomb Grenade: http://www.fallout3nexus.com/downloads/file.php?id=4364


>>>>>>> by fext:

18 inch CS Latin Machete: http://www.fallout3nexus.com/downloads/file.php?id=4006

British Commando Dagger: http://www.fallout3nexus.com/downloads/file.php?id=3678

Ruger Redhawk: http://www.fallout3nexus.com/downloads/file.php?id=3267


>>>>>>> flickone:  

ST - 50A Power helm Flickones power armor project: http://www.fallout3nexus.com/downloads/file.php?id=4926


>>>>>>> Frederyck1992:

Frederyck Tactical Weapons: http://www.fallout3nexus.com/downloads/file.php?id=3796


>>>>>>> by gorow333:

High Res Assassin Robe: http://www.fallout3nexus.com/downloads/file.php?id=3185


>>>>>>> by hal2000mhz:

Junk Metal Schematics - original weapons workbench: http://www.fallout3nexus.com/downloads/file.php?id=3907


>>>>>>> by Honnou:

Realistic Gunshot Sounds: http://fallout3nexus.com/downloads/file.php?id=23


>>>>>>> by IronicEcho:

Echo Energy SMG: http://www.fallout3nexus.com/downloads/file.php?id=1490


>>>>>>> by J13_Knightmare:

Knightmares Prewar Clothing mod: http://www.fallout3nexus.com/downloads/file.php?id=2683


>>>>>>> by JaySuS:

JaySuS Axes N Machetes for COMM: http://www.fallout3nexus.com/downloads/file.php?id=2738

JaySuS Japanese Melee Blades for COMM: http://www.fallout3nexus.com/downloads/file.php?id=2814

JaySuS J-Tec Laser PDW Mk I: http://www.fallout3nexus.com/downloads/file.php?id=818

JaySuS Wolverine MkI for COMM: http://www.fallout3nexus.com/downloads/file.php?id=2927

JaySuS Wolverine Mk II for COMM: http://www.fallout3nexus.com/downloads/file.php?id=2984

JaySuS Hats N Caps: http://www.fallout3nexus.com/downloads/file.php?id=707

JaySuS J-Tec AJ-47 Assault Rifle System: http://www.fallout3nexus.com/downloads/file.php?id=3985

JaySuS G77 Universal Rifle System: http://www.fallout3nexus.com/downloads/file.php?id=3717

JaySuS Survival Knife: http://www.fallout3nexus.com/downloads/file.php?id=3554

JaySuS Kukris: http://www.fallout3nexus.com/downloads/file.php?id=3459


>>>>>>> by Jester:

Achilles_Rifle: http://www.fallout3nexus.com/downloads/file.php?id=3425


>>>>>>> by J3X:

Burnification: http://www.fallout3nexus.com/downloads/file.php?id=3449

Flesh-burning Plasma Weapons: http://www.fallout3nexus.com/downloads/file.php?id=3321


>>>>>>> by joefoxx082:

Sig Sauer 14mm Auto Pistol Classic Fallout Weapon Mod: http://www.fallout3nexus.com/downloads/file.php?id=2592

joefoxx Fallout Classic Weapons Mod: http://www.fallout3nexus.com/downloads/file.php?id=3245


>>>>>>> by JohnMalkovich:

HD SubMachineGun reTex: http://www.fallout3nexus.com/downloads/file.php?id=833


>>>>>>> by Josefgreys:

Josef Greys Vanilla Armor Expansion: http://www.fallout3nexus.com/downloads/file.php?id=1891


>>>>>>> by Khyrin1129:

Camoflage Uniform: http://www.fallout3nexus.com/downloads/file.php?id=2954


>>>>>>> by Kikaimegami:

Liberty Rifle: http://www.fallout3nexus.com/downloads/file.php?id=1901


>>>>>>> Kitteh:

Webley and Scott Automatic Pistols: http://www.fallout3nexus.com/downloads/file.php?id=2491


>>>>>>> by kolt166:

More Beretta textures and UV -added Beta-fix for silenced v-: http://www.fallout3nexus.com/downloads/file.php?id=453


>>>>>>> by Krazz:

AK 47 With Scope: http://www.fallout3nexus.com/downloads/file.php?id=1557


>>>>>>> by KRIGos2:

SovietGaussCannon_beta: http://www.fallout3nexus.com/downloads/file.php?id=3617


>>>>>>> by Latexschlampe:

Classic Combat Shotgun: http://www.fallout3nexus.com/downloads/file.php?id=3827

Classic Spear: http://www.fallout3nexus.com/downloads/file.php?id=4303

Classic Advanced Power Armor: http://www.fallout3nexus.com/downloads/file.php?id=4641

Eyepatches: http://www.fallout3nexus.com/downloads/file.php?id=4247


>>>>>>> LeChooie:

Chooies Chinese Armory Mang Tan Machine Pistol: http://www.fallout3nexus.com/downloads/file.php?id=3527


>>>>>>> by Lord_Nighthawk:

The Perforator: http://www.fallout3nexus.com/downloads/file.php?id=2695

Fallout 2 Style Rockwell Minigun and Avenger Minigun: http://www.fallout3nexus.com/downloads/file.php?id=2073


>>>>>>> by Lork:

Slower Backpedaling: http://www.fallout3nexus.com/downloads/file.php?id=3469


>>>>>>> by Madcat221:

Enclave Power Armor Collars: http://www.fallout3nexus.com/downloads/file.php?id=3038

YK40 Pulse Pistol: http://www.fallout3nexus.com/downloads/file.php?id=3128


>>>>>>> by Malakaius    

Explosive Explosives: http://www.fallout3nexus.com/downloads/file.php?id=1580


>>>>>>> by Martigen:

MMMF3 - Increased Spawns: http://www.fallout3nexus.com/downloads/file.php?id=1415


>>>>>>> by MAX HARDMAN:

Retexturing for Classic Fallout Weapons: http://www.fallout3nexus.com/downloads/file.php?id=3222


>>>>>>> by MidnightVoyager:

Depixelated Revelations Quote: http://www.fallout3nexus.com/downloads/file.php?id=2144


>>>>>>> by mike01010101:

M41a: http://www.fallout3nexus.com/downloads/file.php?id=3739


>>>>>>> by Moraelin:

Moraelins Exotic Weapons 1_7_1: http://www.fallout3nexus.com/downloads/file.php?id=1052


>>>>>>> by Neotorious:

M41A Reloaded Edition: http://www.fallout3nexus.com/downloads/file.php?id=4173


>>>>>>> by Nesterman:

DWPPC357Revolver: http://www.fallout3nexus.com/downloads/file.php?id=3396


>>>>>>> neunen:

Fire Axe by neunen: http://www.fallout3nexus.com/downloads/file.php?id=4179


>>>>>>> by Nitem4re:

Nitem4re M4A1 Carbine UPDATE 1: http://www.fallout3nexus.com/downloads/file.php?id=3124


>>>>>>> by NtsRock:

TR-W_Mercenaries Battle Knife: http://www.fallout3nexus.com/downloads/file.php?id=2924


>>>>>>> by ObsidianStag:

Better HiRes Skill Books: http://www.fallout3nexus.com/downloads/file.php?id=3876

Better Clutter - Hamradio - Holotape - Globe: http://www.fallout3nexus.com/downloads/file.php?id=4137


>>>>>>> Odin_ml:

Belt Feed Miniguns: http://www.fallout3nexus.com/downloads/file.php?id=4541

Shells and Slugs Modders Resource: http://www.fallout3nexus.com/downloads/file.php?id=4542


>>>>>>> by onyko:

Prototype Ion Rifle: http://www.fallout3nexus.com/downloads/file.php?id=2943


>>>>>>> by Padds:

Retextured Food and General Items: http://www.fallout3nexus.com/downloads/file.php?id=4410


>>>>>>> by Pimpbot420:

Raiders Regulators Talon Expanded: http://www.fallout3nexus.com/downloads/file.php?id=2626


>>>>>>> by Polycrates:

Pickelhaube helmet: http://www.fallout3nexus.com/downloads/file.php?id=3988


>>>>>>> by PurpleFire:

Duracell Microfusion Cell: http://www.fallout3nexus.com/downloads/file.php?id=571


>>>>>>> by RamonSterns:

T-51b Retextures: http://www.fallout3nexus.com/downloads/file.php?id=3643


>>>>>>> by Rekicker:

Lildenims Female Underwear Retexture: http://www.fallout3nexus.com/downloads/file.php?id=459


>>>>>>> by Red.Room.Service:

Pre-War Money Retexture - RRS: http://www.fallout3nexus.com/downloads/file.php?id=1794


>>>>>>> Riain:

Night Vision Power Armor Helmet - FOSE not needed: http://www.fallout3nexus.com/downloads/file.php?id=4482  


>>>>>>> by Romconus:

Firstaidkit: http://www.fallout3nexus.com/downloads/file.php?id=1228


>>>>>>> Shushoni:

6 T-51b Retextures: http://www.fallout3nexus.com/downloads/file.php?id=4540


>>>>>>> by Silbert:

AK74U for 1C RU: http://www.fallout3nexus.com/downloads/file.php?id=3535

AN-94 Abakan: http://www.fallout3nexus.com/downloads/file.php?id=3551


>>>>>>> by sin7188:

Metalarmor shoulder less: http://www.fallout3nexus.com/downloads/file.php?id=3505


>>>>>>> by SirSmokeALot:

Alien Rifle V2 by SirSmokeALot: http://www.fallout3nexus.com/downloads/file.php?id=1021

Gas Mask: http://www.fallout3nexus.com/downloads/file.php?id=2817


>>>>>>> by skykappa:

Nuka Cola Bottles 3000 v1: http://www.fallout3nexus.com/downloads/file.php?id=1067

Old Nuka Cola Vending Machine 3000 v1: http://www.fallout3nexus.com/downloads/file.php?id=653

Nuka Cola Vending Machine 3000 v1: http://www.fallout3nexus.com/downloads/file.php?id=609

Water Bottles 3000 v1: http://www.fallout3nexus.com/downloads/file.php?id=4306


>>>>>>> Smurf_Impact:

Explosives Pack: http://www.fallout3nexus.com/downloads/file.php?id=2184

Mine pack: http://www.fallout3nexus.com/downloads/file.php?id=1937


>>>>>>> by Soullance:

g36c mod: http://www.fallout3nexus.com/downloads/file.php?id=3001


>>>>>>> by SPARTAN VI:

Projekt Diversity: http://www.fallout3nexus.com/downloads/file.php?id=3472


>>>>>>> by spinat:

CRI-Squad support: http://www.fallout3nexus.com/downloads/file.php?id=1537


>>>>>>> by srimk :

Bullet_Casing_gold_and full_detail_for_all_weapon: http://www.fallout3nexus.com/downloads/file.php?id=603


>>>>>>> by Staggeron:

Batteries Plus V1_0: http://www.fallout3nexus.com/downloads/file.php?id=3976


>>>>>>> by statichairguy:

T-51b Power Armor without Green: http://www.fallout3nexus.com/downloads/file.php?id=4000


>>>>>>> by stylesm:

M1 Garand 02 by StylesM: http://www.fallout3nexus.com/downloads/file.php?id=2421


>>>>>>> by surlystic:

surlistycs vault security headgear retexture: http://www.fallout3nexus.com/downloads/file.php?id=327


>>>>>>> by Syntax1985:

Alien Rifle Tribal Re-Skin: http://www.fallout3nexus.com/downloads/file.php?id=1121


>>>>>>> by tavtav:

Classic Black Leather Armor Male and Female: http://www.fallout3nexus.com/downloads/file.php?id=191


>>>>>>> taylorsd:

BetterFragGrenadePhysics: http://www.fallout3nexus.com/downloads/file.php?id=503


>>>>>>> by Tekn0mega:

-UU- Unique Uniques: http://www.fallout3nexus.com/downloads/file.php?id=798


>>>>>>> by The 3rd Type:

T3T WeaponTweaks: http://www.fallout3nexus.com/downloads/file.php?id=1296


>>>>>>> by the a:

Assault Rifles: http://www.fallout3nexus.com/downloads/file.php?id=472


>>>>>>> by TheDamned:

Fallout 3 Gun Sounds: http://www.fallout3nexus.com/downloads/file.php?id=3829


>>>>>>> by Tory187

Sako Skins: http://www.fallout3nexus.com/downloads/file.php?id=969


>>>>>>> by toxa01:

NEW WEAPON: http://www.fallout3nexus.com/downloads/file.php?id=3632


>>>>>>> by Tubal

Community Ammunition Library - CALIBR: http://www.fallout3nexus.com/downloads/file.php?id=3447


>>>>>>> by tycn:

M88 Gauss Rifle: http://www.fallout3nexus.com/downloads/file.php?id=976


>>>>>>> by tyokio:

US assault rifle: http://www.fallout3nexus.com/downloads/file.php?id=3255


>>>>>>> by UlrikS:

Gatling Laser Retexture - RED VERSION: http://www.fallout3nexus.com/downloads/file.php?id=1054


>>>>>>> by Vashts:

Better Arsenal Desert Eagles V5: http://www.fallout3nexus.com/downloads/file.php?id=548 [Additional credits to Flamshmizer & Malignant for UV mapping - Millenia, El maestro Graffiti and Racer445 for Textures]

Better Arsenal FN FAL V5: http://www.fallout3nexus.com/downloads/file.php?id=569 [Additional credits to Pete for the model and Millenia (FN FAL) and Pete (L1A1) for textures]

Better Arsenal HK Mark 23: http://www.fallout3nexus.com/downloads/file.php?id=924 [Additional credits to Kimono for model/bake/texture]

Better Arsenal SAKO TRG 42: http://www.fallout3nexus.com/downloads/file.php?id=931 [Additional credits to Darkstorm for model and Sylon for texture]

Better Arsenal Vz61: http://www.fallout3nexus.com/downloads/file.php?id=1022 [Additional credits to Pete for Model, Pete (vz61e) and El Maestro De Graffiti (vz61s) for textures and SaxonSwine for weapon sounds]

Master Ammo Plugin: http://www.fallout3nexus.com/downloads/file.php?id=971 [Additional credits to Flamshmizer & Malignant for uvmapping and Millenia for texture]


>>>>>>>by Voiddweller

10mm Tactical SMG: http://www.fallout3nexus.com/downloads/file.php?id=3183


>>>>>>> by War1982:

Classic Fallout Weapons BETA: http://www.fallout3nexus.com/downloads/file.php?id=2307


>>>>>>> by wirkoenntenaber:

BetterHockeymask: http://www.fallout3nexus.com/downloads/file.php?id=1232


>>>>>>> by xzax:

M16A1Assaultrifle: http://www.fallout3nexus.com/downloads/file.php?id=3571


>>>>>>> by zealotlee:

SVD Dragunov: http://www.fallout3nexus.com/downloads/file.php?id=3759

Pith Helmet: http://www.fallout3nexus.com/downloads/file.php?id=4120


>>>>>>> by zeami:

Noodle retexture: http://www.fallout3nexus.com/downloads/file.php?id=3658


-------------------------------------------------------------------------------------------------------------------------------------------


SPECIAL THANKS TO:

- All members of the FOOK team and every beta tester who helped us

- War1982 for his ongoing support, help and all the content he provided

- the FO3 modding community. 99% of my requests to include modder content were answered with a Yes, that's a great modding spirit.

Without all the hard work done by the modders out there this Mod wouldn't have been possible. So again a thank you to every single one.

- Martigen who helped me __A LOT__ with improving FOOK and finding bugs as well as making the MMMF Addon for FOOK

- MrDave for ongoing support and recompiling the textures in FOOK

- Tubal and his great CALIBR mod that provides a standard for ammo in Fallout



-------------------------------------------------------------------------------------------------------------------------------------------




<<<<<<< CONTACT DETAILS >>>>>>>

WEBSITE: www.whatthefook.com


Team Members:

LinkesAuge - MSN: linkesauge@gmx.de - Xfire nick: LinkesAuge - ICQ: 69361669 - Email: leinad_s@gmx.de

Iameliphas aka rylasasin - MSN: rylasasin2003@yahoo.com - Xfire nick: rylasasin - Email: rylasasin@gmail.com 